Optimising for 640x480. Ignoring 800x600 for now.

This commit is contained in:
stevenhowes
2021-02-14 14:15:33 +00:00
parent c2aedbcc7c
commit d6385d9323
3 changed files with 11 additions and 11 deletions
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+11 -11
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@@ -26,9 +26,9 @@ DEF PROCtitle
PROCdraw_sprite("intro_25",320,256)
KEY$ = GET$
IF KEY$ = "1" THEN
SCREENMODE% = 32
ENDIF
REMIF KEY$ = "1" THEN
REM SCREENMODE% = 32
REMENDIF
IF KEY$ = "2" THEN
SCREENMODE% = 28
ENDIF
@@ -47,17 +47,17 @@ DEF PROCinitial_gfx_setup
ENDPROC
DEF PROCfinal_gfx_setup
IF SCREENMODE% = 32 THEN
SCREENGFXWIDTH%=1600
SCREENGFXHEIGHT%=1200
MaxEnemies% = 10
PlayerYHeightDivide%=8
ENDIF
REMIF SCREENMODE% = 32 THEN
REM SCREENGFXWIDTH%=1600
REM SCREENGFXHEIGHT%=1200
REM MaxEnemies% = 10
REM PlayerYHeightDivide%=8
REMENDIF
IF SCREENMODE% = 28 THEN
SCREENGFXWIDTH%=1280
SCREENGFXHEIGHT%=960
MaxEnemies% = 5
PlayerYHeightDivide%=6
PlayerYHeightDivide%=20
ENDIF
MODE SCREENMODE%
@@ -113,7 +113,7 @@ DEF PROCmain_scene1
EnemyHitbox%(1,2) = 38
EnemyHitbox%(1,3) = 56
XMovePerCent%=5
XMovePerCent%=10
ResetShipSprite% = 0
DIM EnemyLocations%(MaxEnemies% - 1,1)
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