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Optimising for 640x480. Ignoring 800x600 for now.
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@@ -26,9 +26,9 @@ DEF PROCtitle
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PROCdraw_sprite("intro_25",320,256)
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KEY$ = GET$
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IF KEY$ = "1" THEN
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SCREENMODE% = 32
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ENDIF
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REMIF KEY$ = "1" THEN
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REM SCREENMODE% = 32
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REMENDIF
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IF KEY$ = "2" THEN
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SCREENMODE% = 28
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ENDIF
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@@ -47,17 +47,17 @@ DEF PROCinitial_gfx_setup
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ENDPROC
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DEF PROCfinal_gfx_setup
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IF SCREENMODE% = 32 THEN
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SCREENGFXWIDTH%=1600
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SCREENGFXHEIGHT%=1200
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MaxEnemies% = 10
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PlayerYHeightDivide%=8
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ENDIF
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REMIF SCREENMODE% = 32 THEN
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REM SCREENGFXWIDTH%=1600
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REM SCREENGFXHEIGHT%=1200
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REM MaxEnemies% = 10
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REM PlayerYHeightDivide%=8
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REMENDIF
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IF SCREENMODE% = 28 THEN
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SCREENGFXWIDTH%=1280
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SCREENGFXHEIGHT%=960
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MaxEnemies% = 5
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PlayerYHeightDivide%=6
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PlayerYHeightDivide%=20
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ENDIF
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MODE SCREENMODE%
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@@ -113,7 +113,7 @@ DEF PROCmain_scene1
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EnemyHitbox%(1,2) = 38
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EnemyHitbox%(1,3) = 56
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XMovePerCent%=5
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XMovePerCent%=10
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ResetShipSprite% = 0
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DIM EnemyLocations%(MaxEnemies% - 1,1)
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