diff --git a/!TheEscape/!RunImage,ffb b/!TheEscape/!RunImage,ffb index dda496b..8313c8b 100644 Binary files a/!TheEscape/!RunImage,ffb and b/!TheEscape/!RunImage,ffb differ diff --git a/!TheEscape/!RunImage,ffb.bas b/!TheEscape/!RunImage,ffb.bas index 845c96a..1fa2da0 100644 --- a/!TheEscape/!RunImage,ffb.bas +++ b/!TheEscape/!RunImage,ffb.bas @@ -26,9 +26,9 @@ DEF PROCtitle PROCdraw_sprite("intro_25",320,256) KEY$ = GET$ - IF KEY$ = "1" THEN - SCREENMODE% = 32 - ENDIF + REMIF KEY$ = "1" THEN + REM SCREENMODE% = 32 + REMENDIF IF KEY$ = "2" THEN SCREENMODE% = 28 ENDIF @@ -47,17 +47,17 @@ DEF PROCinitial_gfx_setup ENDPROC DEF PROCfinal_gfx_setup - IF SCREENMODE% = 32 THEN - SCREENGFXWIDTH%=1600 - SCREENGFXHEIGHT%=1200 - MaxEnemies% = 10 - PlayerYHeightDivide%=8 - ENDIF + REMIF SCREENMODE% = 32 THEN + REM SCREENGFXWIDTH%=1600 + REM SCREENGFXHEIGHT%=1200 + REM MaxEnemies% = 10 + REM PlayerYHeightDivide%=8 + REMENDIF IF SCREENMODE% = 28 THEN SCREENGFXWIDTH%=1280 SCREENGFXHEIGHT%=960 MaxEnemies% = 5 - PlayerYHeightDivide%=6 + PlayerYHeightDivide%=20 ENDIF MODE SCREENMODE% @@ -113,7 +113,7 @@ DEF PROCmain_scene1 EnemyHitbox%(1,2) = 38 EnemyHitbox%(1,3) = 56 - XMovePerCent%=5 + XMovePerCent%=10 ResetShipSprite% = 0 DIM EnemyLocations%(MaxEnemies% - 1,1) diff --git a/!TheEscape/Spr,ff9 b/!TheEscape/Spr,ff9 index 5c52de9..5abcbaf 100644 Binary files a/!TheEscape/Spr,ff9 and b/!TheEscape/Spr,ff9 differ