stevenhowes
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bcc7a72ae1
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Very WIP PCM sound support
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2021-05-16 20:04:09 +01:00 |
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stevenhowes
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3d69e6d38e
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Southwards animation wasn't flipping correctly due to typo.
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2021-05-16 15:22:22 +01:00 |
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stevenhowes
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a8a32215ed
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Return to idle when standing
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2021-05-15 22:10:16 +01:00 |
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stevenhowes
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243a126a53
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Properly flip for N/E/S/W movement, remove debug sprite name
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2021-05-15 22:04:11 +01:00 |
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stevenhowes
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f29fcd9288
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Strip unused pallets and masks. Added player walking animation and general tidyup of old sprites.
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2021-05-15 21:54:23 +01:00 |
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stevenhowes
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d7faaa279c
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Cleanup and tweak of player sprite/dimensions to make doors easier
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2021-05-15 20:51:35 +01:00 |
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stevenhowes
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f004e66461
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Correctly handle all 8 directions
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2021-05-15 20:20:56 +01:00 |
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stevenhowes
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74faf7f89b
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Sprite flipping, face in direction of movement
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2021-05-13 20:56:36 +01:00 |
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stevenhowes
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3c0a6d25e9
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Movement fixes
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2021-05-13 20:25:16 +01:00 |
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stevenhowes
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dfeedc95f3
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Fix a few clipping issues and player sprite non-centredness
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2021-05-13 20:17:07 +01:00 |
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stevenhowes
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467263ce86
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Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation.
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2021-05-08 21:10:25 +01:00 |
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stevenhowes
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2c1288b910
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Map extension, areanames (by smart tile)
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2021-04-25 18:08:29 +01:00 |
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stevenhowes
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5d7724d7ed
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Disable hitbox debug, prevent shadowing over stats area on right
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2021-04-22 21:15:24 +01:00 |
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stevenhowes
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73981e35b8
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Use different boxes for visual colliding and physical.
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2021-04-22 21:10:53 +01:00 |
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stevenhowes
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217f20f44e
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Playable build (re-enabled intros etc)
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2021-04-22 20:12:00 +01:00 |
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stevenhowes
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b2d519da39
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Fix clipping issues (some)
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2021-04-18 20:50:57 +01:00 |
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stevenhowes
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e76cbbec8a
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Better file naming, loading of smarttiles in mission2 rather than hard coded stuff
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2021-04-14 21:48:54 +01:00 |
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stevenhowes
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48a0879a51
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Make sure collision map is refreshed when moving between pages. Also, bottom left bounds.
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2021-04-13 19:58:42 +01:00 |
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stevenhowes
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069abba379
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Simple wall collides
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2021-04-11 21:38:02 +01:00 |
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stevenhowes
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ae5f0610eb
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Collidable sprites in mapedit, correct triggering of smarttiles in mission2
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2021-04-09 22:08:07 +01:00 |
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stevenhowes
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87cba61ce7
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WIP Smart Tiles
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2021-04-08 21:40:49 +01:00 |
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stevenhowes
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74b97661e2
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Attempt at stopping file load errors on 3.10 on an A3000
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2021-04-08 21:02:44 +01:00 |
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stevenhowes
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ae0a541ae5
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further seperating of mission2 and mapedit
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2021-04-06 20:09:00 +01:00 |
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stevenhowes
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436fea16e4
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Tweak to mission2 movement, map editor
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2021-04-06 19:52:01 +01:00 |
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stevenhowes
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0ae315946b
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Allow scrolling around map (what there is of it)
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2021-04-04 22:20:25 +01:00 |
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stevenhowes
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dcc1acf395
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Move compositions to different folder
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2021-04-04 21:09:03 +01:00 |
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stevenhowes
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7a87caa42b
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Load and save of binary audio
Format in h/Sound
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2021-04-03 23:16:46 +01:00 |
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stevenhowes
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151a4d859c
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Safer file loading, better showing of fatal errors (drop out of double buffering)
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2021-04-03 22:30:49 +01:00 |
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stevenhowes
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cd49a33a46
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proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
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2021-04-03 22:20:27 +01:00 |
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stevenhowes
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1e6266077c
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Double font size, re-align it all
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2021-04-01 22:01:39 +01:00 |
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stevenhowes
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8eba8f14e9
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Some prep for mission 2 and mission re-attempts/success
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2021-03-28 22:48:32 +01:00 |
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