mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
cd49a33a46
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
257 lines
5.9 KiB
C
257 lines
5.9 KiB
C
#include "Graphics.h"
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#include "swis.h"
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#include <kernel.h>
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extern int tick;
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extern int lasttick;
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extern int screen;
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extern _kernel_swi_regs inreg;
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extern _kernel_swi_regs outreg;
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#define TILESX 10
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#define TILESY 10
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// map[0] is the 'master', [1] and [2] represents what is currently
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// believed to be displayed in the corresponding (+1) screen buffer
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// and we run a compare to see if re-drawing is needed. 0xFF is used
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// for a re-draw being required (so it's set on the tile under the player
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unsigned char map[3][TILESX][TILESY];
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char tilenamebuffer[4];
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char textbuffer[63];
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struct EntityLocation_s {
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short signed int X,Y;
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};
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struct TilePlayer_s {
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struct EntityLocation_s location;
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struct EntityLocation_s hitbox_bl;
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struct EntityLocation_s hitbox_tr;
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};
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struct TilePlayer_s TilePlayer;
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void game2_loadmap(char* filename)
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{
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int length;
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// Attempt to get file info
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inreg.r[0] = 13;
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inreg.r[1] = (int) filename;
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_kernel_swi(OS_File,&inreg,&outreg);
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// Length will be in R4 if it exists
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length = outreg.r[4];
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// Attempt to get file info
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inreg.r[0] = 16;
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inreg.r[1] = (int) filename;
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inreg.r[2] = (int) map[0];
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inreg.r[3] = 0;
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_kernel_swi(OS_File,&inreg,&outreg);
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}
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void game2_death()
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{
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int currentstart = 0;
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int introframe = 0;
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sound_voices(4);
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sound_set_voice(1,"WaveSynth-Beep");
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sound_set_voice(2,"WaveSynth-Beep");
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sound_set_voice(3,"WaveSynth-Beep");
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sound_set_voice(4,"WaveSynth-Beep");
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sound_composition_init();
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currentstart += 100;
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sound_composition_element_add(currentstart,1,sound_note("D2"),150);
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currentstart += 100;
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sound_composition_element_add(currentstart,2,sound_note("G2"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,3,sound_note("B3"),75);
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currentstart += 40;
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sound_composition_element_add(currentstart,4,sound_note("G2"),75);
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currentstart += 50;
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sound_composition_element_add(currentstart,2,sound_note("B3"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,1,sound_note("A3"),100);
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currentstart += 100;
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sound_composition_element_add(currentstart,3,sound_note("G2"),150);
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currentstart += 150;
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sound_composition_element_add(currentstart,2,sound_note("E2"),100);
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currentstart += 100;
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sound_composition_element_add(currentstart,1,sound_note("D2"),150);
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currentstart += 150;
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sound_composition_element_add(currentstart,3,sound_note("D2"),150);
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currentstart += 100;
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sound_composition_element_add(currentstart,4,sound_note("G2"),150);
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currentstart += 150;
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sound_composition_element_add(currentstart,1,sound_note("B3"),75);
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currentstart += 40;
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sound_composition_element_add(currentstart,2,sound_note("G2"),75);
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currentstart += 40;
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sound_composition_element_add(currentstart,3,sound_note("B3"),150);
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currentstart += 150;
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sound_composition_element_add(currentstart,4,sound_note("A3"),130);
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currentstart += 100;
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sound_composition_element_add(currentstart,1,sound_note("G2"),200);
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currentstart += 300;
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tick = clock();
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sound_composition_start(clock());
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draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
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draw_sprite("kia",(DISPLAY_X/2)-300,500);
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screen_flipbuffer();
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while(sound_composition_incomplete())
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{
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sound_composition_tick(clock());
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if(clock() > (tick + 100))
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{
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if(input_readkey(98))
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sound_composition_stop();
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}
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}
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}
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void game2_briefing()
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{
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screen_clear();
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draw_spritetext(
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nyour mission is to be dead until i make mission 2. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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, 50, 950);
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draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
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screen_flipbuffer();
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tick = clock();
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while(1)
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{
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if(clock() > (tick + 100))
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{
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if(input_readkey(98))
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return;
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}
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}
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}
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void game2_setup()
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{
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screen_flipbuffer();
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screen_clear();
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screen_flipbuffer();
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screen_clear();
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TilePlayer.location.X = 0;
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TilePlayer.location.Y = 0;
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TilePlayer.hitbox_bl.X = 0;
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TilePlayer.hitbox_bl.Y = 0;
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TilePlayer.hitbox_tr.X = 60;
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TilePlayer.hitbox_tr.Y = 50;
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game2_loadmap("map");
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}
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void game2_tick_input()
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{
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int x,y;
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// Up arrow
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if(input_readkey(57))
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{
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TilePlayer.location.Y += 1 * (tick - lasttick);
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}
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// Down arrow
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if(input_readkey(41))
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{
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TilePlayer.location.Y -= 1 * (tick - lasttick);
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}
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// Right arrow
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if(input_readkey(121))
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{
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TilePlayer.location.X += 1 * (tick - lasttick);
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}
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// Left arrow
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if(input_readkey(25))
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{
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TilePlayer.location.X -= 1 * (tick - lasttick);
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}
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// Q
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if(input_readkey(16))
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{
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for(x = 0; x < TILESX; x++)
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{
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for(y = 0; y < TILESY; y++)
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{
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map[0][x][y] = 1;
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}
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}
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}
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}
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int game2_tick()
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{
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int x;
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int y;
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int udt = 0;
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lasttick = tick;
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tick = clock();
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screen_flipbuffer();
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if(1)
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{
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for(x = 0; x < TILESX; x++)
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{
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for(y = 0; y < TILESY; y++)
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{
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if(game_hitbox_collide(
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(TilePlayer.location.X + TilePlayer.hitbox_bl.X),(TilePlayer.location.Y + TilePlayer.hitbox_bl.Y),
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(TilePlayer.hitbox_tr.X - TilePlayer.hitbox_bl.X),(TilePlayer.hitbox_tr.Y - TilePlayer.hitbox_bl.Y),
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x*100,y*100,
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100,100
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))
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{
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map[1][x][y] = 255;
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map[2][x][y] = 255;
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}
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if(map[0][x][y] ^ map[screen+1][x][y])
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{
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map[screen+1][x][y] = map[0][x][y];
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sprintf(tilenamebuffer,"%i",map[screen+1][x][y]);
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draw_tile(tilenamebuffer,x*100,y*100);
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udt++;
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}
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}
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//draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
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//sprintf(textbuffer,"CPF: %i\nUDT: %i",(tick-lasttick), udt);
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//draw_spritetext(textbuffer, 1070, 950);
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}
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game2_tick_input();
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draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y);
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return 0;
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}else{
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/* screen_flipbuffer();
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screen_clear();
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game2_death();
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return 1;*/
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}
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}
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