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Disable hitbox debug, prevent shadowing over stats area on right
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@@ -5,9 +5,10 @@
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#include "Sound.h"
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#include "Graphics.h"
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//#define SKIP_INTRO
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//#define SKIP_MISSION1
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//#define SKIP_MISSION2
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#define SKIP_INTRO
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#define SKIP_MISSION1
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#define SKIP_MISSION2
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#define M2_DEBUG_HITBOXES
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// SWI Registers
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_kernel_swi_regs inreg;
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+4
-1
@@ -310,7 +310,7 @@ void game2_tick_input()
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if(input_readkey(121))
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{
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TilePlayer.location.X += 3 * (tick - lasttick);
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if(TilePlayer.location.X > (950))
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if(TilePlayer.location.X > (930))
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{
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TilePlayer.location.X = 100;
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TilePlayer.mapoffset.X += 10;
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@@ -416,6 +416,8 @@ int game2_tick()
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game2_tick_input();
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draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y);
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#ifdef M2_DEBUG_HITBOXES
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draw_rectangle(
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(TilePlayer.location.X + TilePlayer.hitbox_bl.X),
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(TilePlayer.location.Y + TilePlayer.hitbox_bl.Y),
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@@ -428,6 +430,7 @@ int game2_tick()
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(TilePlayer.location.X + TilePlayer.drawbox_tr.X),
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(TilePlayer.location.Y + TilePlayer.drawbox_tr.Y)
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);
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#endif
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return 0;
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}else{
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/* screen_flipbuffer();
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