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WIP Smart Tiles
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@@ -5,8 +5,8 @@
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#include "Sound.h"
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#include "Graphics.h"
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//#define SKIP_INTRO
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//#define SKIP_MISSION1
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#define SKIP_INTRO
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#define SKIP_MISSION1
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//#define SKIP_MISSION2
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// SWI Registers
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+56
-3
@@ -12,6 +12,7 @@ extern _kernel_swi_regs outreg;
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#define TILESX 10
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#define TILESY 10
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#define SMARTTILES 100
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// map[0] is the 'master', [1] and [2] represents what is currently
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// believed to be displayed in the corresponding (+1) screen buffer
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@@ -38,9 +39,31 @@ struct TilePlayer_s {
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struct TilePlayer_s TilePlayer;
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struct SmartTile_s {
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int Tile;
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int ActionTarget;
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unsigned char Action;
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unsigned char ActionValue;
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};
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struct SmartTile_s SmartTiles[SMARTTILES];
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void game2_savesmarttiles(char* filename)
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{
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// Attempt to get file info
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inreg.r[0] = 10;
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inreg.r[1] = (int) filename;
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inreg.r[2] = 0xffd;
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inreg.r[4] = (int) SmartTiles;
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inreg.r[5] = (int) SmartTiles + (sizeof(SmartTiles));
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_kernel_swi(OS_File,&inreg,&outreg);
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}
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void game2_loadmap(char* filename)
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{
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int length;
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int length,i;
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// Attempt to get file info
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inreg.r[0] = 5;
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@@ -64,7 +87,23 @@ void game2_loadmap(char* filename)
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inreg.r[3] = 0;
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_kernel_swi(OS_File,&inreg,&outreg);
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for(i = 0; i < SMARTTILES; i++)
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SmartTiles[i].Tile = -1;
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SmartTiles[0].Tile = 1206;
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SmartTiles[0].ActionTarget = 1206;
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SmartTiles[0].Action = 0;
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SmartTiles[0].ActionValue = 1;
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SmartTiles[1].Tile = 1207;
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SmartTiles[1].ActionTarget = 1206;
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SmartTiles[1].Action = 0;
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SmartTiles[1].ActionValue = 16;
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SmartTiles[2].Tile = 1205;
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SmartTiles[2].ActionTarget = 1206;
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SmartTiles[2].Action = 0;
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SmartTiles[2].ActionValue = 16;
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game2_savesmarttiles("m2_smart");
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}
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void game2_death()
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@@ -211,6 +250,7 @@ int game2_tick()
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{
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int x;
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int y;
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int i;
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int udt = 0;
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lasttick = tick;
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tick = clock();
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@@ -219,6 +259,17 @@ int game2_tick()
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if(1)
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{
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for(i = 0; i < SMARTTILES; i++)
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{
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if(SmartTiles[i].Tile == TilePlayer.rawtile)
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{
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// Change tile sprite
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if(SmartTiles[i].Action == 0)
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fullmap[SmartTiles[i].ActionTarget] = SmartTiles[i].ActionValue;
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}
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}
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game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
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for(x = 0; x < TILESX; x++)
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{
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@@ -247,9 +298,11 @@ int game2_tick()
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}
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}
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TilePlayer.rawtile = (TilePlayer.mapoffset.Y) + TilePlayer.localtile.Y + (TilePlayer.mapoffset.X * 100) + (TilePlayer.localtile.X * 100);
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/* draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
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TilePlayer.rawtile = (TilePlayer.mapoffset.Y) + TilePlayer.localtile.Y + (TilePlayer.mapoffset.X * 100) + (TilePlayer.localtile.X * 100);
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sprintf(textbuffer,"Tile:%i\nSprite:%i",TilePlayer.rawtile,fullmap[TilePlayer.rawtile]);
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draw_spritetext(textbuffer, 1070, 950);*/
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