Commit Graph

41 Commits

Author SHA1 Message Date
stevenhowes 9b2df42794 Allow event actions to change overlay tiles 2021-06-26 20:02:26 +01:00
stevenhowes 464e19c282 Dual tile layers 2021-06-26 19:45:08 +01:00
stevenhowes fad15ea5f5 Event scheduling 2021-05-30 20:51:03 +01:00
stevenhowes 3b4de290cc Remove unused entires from file, populate with safe data on load. Scripting for Shuttlebay, Cargo bay 1 and Cargo bay 2 doors. 2021-05-29 23:46:46 +01:00
stevenhowes 8360b46e5f compile.php compiles m2_txt into m2_evt and m2_evact. Mission2 updated to load binaries. 2021-05-29 23:13:58 +01:00
stevenhowes c57e5ec38e Remove old smart tile bits (all but event triggering) 2021-05-29 21:37:15 +01:00
stevenhowes 1b82cfcb45 Proper event system. Improved sounds. Temporary hard-coded events 2021-05-29 21:30:48 +01:00
stevenhowes 9ff12c4766 WIP new event system 2021-05-29 20:48:17 +01:00
stevenhowes 0a431ecc82 Don't repeatedly fire actions. Load some sounds for mission2. 2021-05-29 19:58:48 +01:00
stevenhowes efc2e685e4 Proper sound for phasers and explosions. Multi-channel audio. 2021-05-17 20:48:48 +01:00
stevenhowes bcc7a72ae1 Very WIP PCM sound support 2021-05-16 20:04:09 +01:00
stevenhowes 3d69e6d38e Southwards animation wasn't flipping correctly due to typo. 2021-05-16 15:22:22 +01:00
stevenhowes a8a32215ed Return to idle when standing 2021-05-15 22:10:16 +01:00
stevenhowes 243a126a53 Properly flip for N/E/S/W movement, remove debug sprite name 2021-05-15 22:04:11 +01:00
stevenhowes f29fcd9288 Strip unused pallets and masks. Added player walking animation and general tidyup of old sprites. 2021-05-15 21:54:23 +01:00
stevenhowes d7faaa279c Cleanup and tweak of player sprite/dimensions to make doors easier 2021-05-15 20:51:35 +01:00
stevenhowes f004e66461 Correctly handle all 8 directions 2021-05-15 20:20:56 +01:00
stevenhowes 74faf7f89b Sprite flipping, face in direction of movement 2021-05-13 20:56:36 +01:00
stevenhowes 3c0a6d25e9 Movement fixes 2021-05-13 20:25:16 +01:00
stevenhowes dfeedc95f3 Fix a few clipping issues and player sprite non-centredness 2021-05-13 20:17:07 +01:00
stevenhowes 467263ce86 Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation. 2021-05-08 21:10:25 +01:00
stevenhowes 2c1288b910 Map extension, areanames (by smart tile) 2021-04-25 18:08:29 +01:00
stevenhowes 5d7724d7ed Disable hitbox debug, prevent shadowing over stats area on right 2021-04-22 21:15:24 +01:00
stevenhowes 73981e35b8 Use different boxes for visual colliding and physical. 2021-04-22 21:10:53 +01:00
stevenhowes 217f20f44e Playable build (re-enabled intros etc) 2021-04-22 20:12:00 +01:00
stevenhowes b2d519da39 Fix clipping issues (some) 2021-04-18 20:50:57 +01:00
stevenhowes e76cbbec8a Better file naming, loading of smarttiles in mission2 rather than hard coded stuff 2021-04-14 21:48:54 +01:00
stevenhowes 48a0879a51 Make sure collision map is refreshed when moving between pages. Also, bottom left bounds. 2021-04-13 19:58:42 +01:00
stevenhowes 069abba379 Simple wall collides 2021-04-11 21:38:02 +01:00
stevenhowes ae5f0610eb Collidable sprites in mapedit, correct triggering of smarttiles in mission2 2021-04-09 22:08:07 +01:00
stevenhowes 87cba61ce7 WIP Smart Tiles 2021-04-08 21:40:49 +01:00
stevenhowes 74b97661e2 Attempt at stopping file load errors on 3.10 on an A3000 2021-04-08 21:02:44 +01:00
stevenhowes ae0a541ae5 further seperating of mission2 and mapedit 2021-04-06 20:09:00 +01:00
stevenhowes 436fea16e4 Tweak to mission2 movement, map editor 2021-04-06 19:52:01 +01:00
stevenhowes 0ae315946b Allow scrolling around map (what there is of it) 2021-04-04 22:20:25 +01:00
stevenhowes dcc1acf395 Move compositions to different folder 2021-04-04 21:09:03 +01:00
stevenhowes 7a87caa42b Load and save of binary audio
Format in h/Sound
2021-04-03 23:16:46 +01:00
stevenhowes 151a4d859c Safer file loading, better showing of fatal errors (drop out of double buffering) 2021-04-03 22:30:49 +01:00
stevenhowes cd49a33a46 proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
2021-04-03 22:20:27 +01:00
stevenhowes 1e6266077c Double font size, re-align it all 2021-04-01 22:01:39 +01:00
stevenhowes 8eba8f14e9 Some prep for mission 2 and mission re-attempts/success 2021-03-28 22:48:32 +01:00