stevenhowes
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dcc1acf395
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Move compositions to different folder
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2021-04-04 21:09:03 +01:00 |
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stevenhowes
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7a87caa42b
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Load and save of binary audio
Format in h/Sound
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2021-04-03 23:16:46 +01:00 |
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stevenhowes
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4f861753ce
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Slightly better cleanup and un-screwing of display buffers
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2021-04-03 22:36:51 +01:00 |
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stevenhowes
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151a4d859c
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Safer file loading, better showing of fatal errors (drop out of double buffering)
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2021-04-03 22:30:49 +01:00 |
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stevenhowes
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cd49a33a46
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proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
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2021-04-03 22:20:27 +01:00 |
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stevenhowes
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19219dcf58
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typo
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2021-04-01 22:37:33 +01:00 |
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stevenhowes
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793375e814
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Minor tweaks
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2021-04-01 22:22:04 +01:00 |
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stevenhowes
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0b330fa822
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Colour correction
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2021-04-01 22:17:22 +01:00 |
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stevenhowes
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6d18082a66
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Font tweak
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2021-04-01 22:14:09 +01:00 |
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stevenhowes
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1e6266077c
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Double font size, re-align it all
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2021-04-01 22:01:39 +01:00 |
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Steve Howes
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28b9175835
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Update issue templates
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2021-03-31 21:28:34 +01:00 |
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Steve Howes
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8ee70ba179
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Merge pull request #1 from stevenhowes/add-license-1
Create LICENSE
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2021-03-31 21:25:42 +01:00 |
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Steve Howes
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22cc999b63
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Create LICENSE
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2021-03-31 21:25:02 +01:00 |
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Steve Howes
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d94717cb10
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Create LICENSE
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2021-03-31 21:24:55 +01:00 |
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stevenhowes
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69fed2dcd1
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Update README.md
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2021-03-31 21:22:18 +01:00 |
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stevenhowes
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17f0c4dcda
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Mission 1 ending and victory screen
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2021-03-31 21:08:48 +01:00 |
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stevenhowes
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350237ec4a
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Try to fix github syntax highlighting
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2021-03-30 15:35:45 +01:00 |
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stevenhowes
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8eba8f14e9
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Some prep for mission 2 and mission re-attempts/success
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2021-03-28 22:48:32 +01:00 |
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stevenhowes
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9bbfe852a5
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Alignment adjustments
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2021-03-28 22:25:37 +01:00 |
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stevenhowes
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3ad2dca318
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Update README.md
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2021-03-28 22:22:35 +01:00 |
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stevenhowes
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8e8e7cbdda
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Mission briefing
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2021-03-28 22:20:33 +01:00 |
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stevenhowes
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7b1e9a0a6b
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Some sound fixes (allow more than one composition) and death screen handling
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2021-03-28 18:27:00 +01:00 |
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stevenhowes
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5e6601f38c
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Massive re-arrange to pull existing game into 'mission1'
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2021-03-28 17:37:08 +01:00 |
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stevenhowes
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f9ea0f0a46
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A-Z character set and text function
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2021-03-28 16:47:54 +01:00 |
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stevenhowes
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85d5424f9e
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Intro screen enhancements
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2021-03-27 22:19:24 +00:00 |
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stevenhowes
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aa00a6f97f
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Make temp death text actually render
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2021-03-27 21:53:05 +00:00 |
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stevenhowes
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9edde1d947
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Render entire hud as sprites to avoid font functions
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2021-03-27 21:48:04 +00:00 |
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stevenhowes
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c32884d225
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Function name tidy up. Removed star colour variation. Increased weapon range and re-balanced projectiles/NPC velocities.
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2021-03-27 20:56:40 +00:00 |
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stevenhowes
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b05f6864b6
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Tweak weapons speed to make A3000 more convincing. Less explosion frames.
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2021-03-27 20:39:18 +00:00 |
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stevenhowes
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1f098b9e6e
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Move some hud drawing into sprite
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2021-03-27 20:31:10 +00:00 |
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stevenhowes
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4ea8b3051e
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Simple profiling
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2021-03-27 19:53:25 +00:00 |
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stevenhowes
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bf617ed43e
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Readme update
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2021-03-26 22:10:04 +00:00 |
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stevenhowes
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17123f111c
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Re-arrange so application has a proper directory
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2021-03-26 22:08:25 +00:00 |
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stevenhowes
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1c3a32a47e
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Lazy re-size of some of the sprites to make them work in mode 15.
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2021-03-26 22:00:20 +00:00 |
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stevenhowes
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87d70bb986
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A3000/RO3 compatibility. Sprites need re-draw.
Real hardware available - very little worked. Moving to mode 15
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2021-03-26 20:10:17 +00:00 |
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stevenhowes
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5669084da9
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Space ships are not made of butter
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2021-03-22 22:47:39 +00:00 |
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stevenhowes
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eb2a4def6a
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Varying projectile speeds and styles
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2021-03-22 22:25:00 +00:00 |
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stevenhowes
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a85e9d3ce7
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Missing binary
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2021-03-22 21:28:56 +00:00 |
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stevenhowes
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893002eb29
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Significantly improve explosions and make dead npcs vanish
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2021-03-22 21:27:59 +00:00 |
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stevenhowes
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386eba2bc3
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Save 23052 bytes of sprite by removing blank areas
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2021-03-22 21:15:30 +00:00 |
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stevenhowes
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ed53dd345c
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Update README.md
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2021-03-21 22:07:33 +00:00 |
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stevenhowes
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09f697ad5f
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Restore intro
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2021-03-21 22:04:58 +00:00 |
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stevenhowes
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eeb38707ae
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Player weapons
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2021-03-21 22:00:38 +00:00 |
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stevenhowes
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29eac6b69d
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Weapon targeting
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2021-03-21 21:30:44 +00:00 |
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stevenhowes
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64bfd78e2d
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Typo in projectile collider
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2021-03-21 14:19:17 +00:00 |
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stevenhowes
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bdba436b27
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Projectile debug
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2021-03-21 00:26:39 +00:00 |
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stevenhowes
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5081aa5a6a
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Enemies shoot back!
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2021-03-21 00:20:36 +00:00 |
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stevenhowes
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276bd46e2b
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Projectile spawn and render
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2021-03-20 23:50:36 +00:00 |
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stevenhowes
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d4cf264214
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Update README.md
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2021-03-20 22:51:08 +00:00 |
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stevenhowes
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bd0fdd3418
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Explosion sound, and direct calling of sound API outside of composition
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2021-03-20 22:46:32 +00:00 |
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