mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
Explosion sound, and direct calling of sound API outside of composition
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+15
-22
@@ -25,34 +25,27 @@ Linkflags = -aif -o $@
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cc $(ccflags) -o @.o.Input @.c.Input
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# Dynamic dependencies:
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.Sound: c.Sound
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o.Sound: C:h.swis
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o.Sound: C:h.kernel
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o.Sound: C:h.kernel
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o.Sound: h.Sound
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.Input: c.Input
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o.Input: C:h.swis
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o.Input: C:h.kernel
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o.Input: C:h.kernel
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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@@ -451,6 +451,9 @@ void game_collider_tick()
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{
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NPCS[i].sprite = explode_shp1;
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NPCS[i].explodenextframe = tick + 4;
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sound_play(1,-5,0,100);
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sound_play(3,-15,0,1000);
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sound_play(2,-10,1,100);
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}
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}
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}
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@@ -38,15 +38,22 @@ void sound_set_voice(int voicenum, char* voicename)
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_kernel_swi(Sound_AttachNamedVoice,&inreg,&outreg);
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}
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void sound_composition_element_play(struct CompositionElement element)
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void sound_play(unsigned char Channel, signed char Volume, unsigned char Note, unsigned short int Length)
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{
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inreg.r[0] = element.Channel;
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inreg.r[1] = element.Volume;
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inreg.r[2] = element.Note;
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inreg.r[3] = element.Length;
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inreg.r[0] = Channel;
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inreg.r[1] = Volume;
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inreg.r[2] = Note;
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inreg.r[3] = Length;
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_kernel_swi(Sound_Control,&inreg,&outreg);
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}
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void sound_composition_element_play(struct CompositionElement element)
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{
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sound_play(element.Channel, element.Volume, element.Note, element.Length);
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}
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void sound_composition_init()
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{
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int i;
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