stevenhowes 87d70bb986 A3000/RO3 compatibility. Sprites need re-draw.
Real hardware available - very little worked. Moving to mode 15
2021-03-26 20:10:17 +00:00
2021-03-19 20:21:39 +00:00
2021-03-18 22:24:37 +00:00

CTheEscape

RiscOS Game

All files are in RiscOS formats, suitable for hostfs on RPCEmu. Binary is included in repository to save faffing with Acorn C compiler.

Tested on:

RPCEmu on Win10 (recompiler) - RiscOS 3.71 on StrongARM with 128MB of RAM, 2MB VRAM

Controls so far:

Space Bar: Skip intro screen/music

Left Arrow: Left

Right Arrow: Right

Q: Display debug info (then numbers to select debug action)

Space Bar: Fire phasers

Disclaimers:

This was written as a learning exercise - any or all of this could have been implemented the wrong way.

Any Star Trek trademarks, copyrights and intellectual property belongs to ViacomCBS Inc, or their respective owners. No profit is being made from this game, nor does it have any commercial associations, nor is it any good..

Known bugs:

No ending

Flashing cursor in top left

S
Description
TheEscape ported/re-written to work with Acorns C compiler for RiscOS. Code fairly comprehensive, at a stage where art asset creation has stalled the project somewhat.
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Makefile 2%