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Lazy re-size of some of the sprites to make them work in mode 15.
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@@ -21,7 +21,7 @@ extern int current_element;
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#define PLAYER_Y_START 100
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#define PLAYER_X_SPEED 10
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#define MAX_NPCS 5
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#define MAX_STARS 49
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#define MAX_STARS 5
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#define MAX_PROJECTILES 10
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enum sprite_e{player_ship, durno_ship, ship_trgt, durno_ship2, ship2_trgt, player_shipl,player_shipr,explode_start,explode_shp2,explode_shp3,explode_shp4,explode_shp5,explode_shp6,explode_shp7,explode_end,photon1,photon2,plasma1,plasma2};
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