Commit Graph

  • 5c94030878 New graphics main stevenhowes 2021-02-20 23:17:10 +00:00
  • 2b36a38cc5 Colour phasers stevenhowes 2021-02-20 21:48:54 +00:00
  • a1a56dfe67 Clean up, more voices stevenhowes 2021-02-20 20:51:02 +00:00
  • 48f7a03edf More intro music, skippable now stevenhowes 2021-02-20 16:30:45 +00:00
  • f294d6f333 Start of experimenting with music stevenhowes 2021-02-18 21:26:44 +00:00
  • 4c2713dad2 Get rid of player velocity entirely stevenhowes 2021-02-14 21:39:06 +00:00
  • 880cbba93a Enemy photons - WEIRD physics stevenhowes 2021-02-14 19:19:47 +00:00
  • 9588ef54ac Projectile aiming stevenhowes 2021-02-14 17:40:25 +00:00
  • 37ddb4622e Don't offset projectiles.. duh stevenhowes 2021-02-14 17:20:07 +00:00
  • a84abde997 Projectile support (movement and render). Re-balance. stevenhowes 2021-02-14 17:16:17 +00:00
  • 9034868ec3 New icon. stevenhowes 2021-02-14 16:09:48 +00:00
  • d6385d9323 Optimising for 640x480. Ignoring 800x600 for now. stevenhowes 2021-02-14 14:15:33 +00:00
  • c2aedbcc7c tidy up of comments stevenhowes 2021-02-13 21:06:03 +00:00
  • 1f8c0139c6 Keep player ship within bounds of screen stevenhowes 2021-02-13 20:50:13 +00:00
  • e1ff286183 Bugfix for invalid screen mode selection stevenhowes 2021-02-13 17:28:26 +00:00
  • 4ca1802917 Change debug output. Display enemy health.. Space to fire. Added distance counter. stevenhowes 2021-02-08 20:55:41 +00:00
  • dbc3945d16 Split out scene, audio fix. stevenhowes 2021-02-07 15:35:17 +00:00
  • 1a4dce4d49 Simpler screen mode and smaller title size stevenhowes 2021-02-07 15:15:28 +00:00
  • 187c8bddb4 Re-arrange of start-up routines and graphics stevenhowes 2021-02-07 15:08:15 +00:00
  • fbe8c609c7 Updated testing info Steve Howes 2021-02-07 14:27:26 +00:00
  • 668be81411 Updated readme Steve Howes 2021-02-07 14:07:14 +00:00
  • 67ccab12ba Sound! Sort of.. stevenhowes 2021-02-06 21:32:47 +00:00
  • 41ea643007 Nicer sprites.. stevenhowes 2021-02-06 21:08:15 +00:00
  • 1281a03bcc Explosion animations and... DEATH stevenhowes 2021-02-05 22:32:06 +00:00
  • b6392f836f Player ship can be destroyed stevenhowes 2021-02-05 21:44:19 +00:00
  • 10ca133bdd Collided enemies richochet stevenhowes 2021-02-05 21:30:12 +00:00
  • 597a5ad5ea Enemies now re-spawn with new attributes. Clearer debug. Collisions record damage to NPC and player. stevenhowes 2021-02-05 21:20:00 +00:00
  • ed9a764cde Allow dual-targetting of enemies directly in front stevenhowes 2021-02-05 20:17:34 +00:00
  • 13b13832bb Offset locations for phaser, targetting boxes for phasers stevenhowes 2021-02-03 22:19:44 +00:00
  • 213c8bfda5 Neaten some stuff up. stevenhowes 2021-02-03 21:56:26 +00:00
  • bb1b6dd316 Minor speed tweaks. Weapons targetting (debug only) stevenhowes 2021-02-02 22:25:11 +00:00
  • a38662b981 graphics for ship banking stevenhowes 2021-02-02 21:30:40 +00:00
  • 8c26349494 New tiny ship class (todo: figure out arrays for hitboxes..) stevenhowes 2021-02-02 21:19:26 +00:00
  • ba2a8707cb Fix up debug info, prep to add 2nd ship type stevenhowes 2021-02-02 21:12:21 +00:00
  • 2a5d3ce06c More consistent variable names and orders stevenhowes 2021-02-02 21:01:46 +00:00
  • f966f66035 Allow switching to 640x480x8bpp by holding down arrow on application start stevenhowes 2021-02-02 20:42:18 +00:00
  • fcd4acc3f4 Fix transparency, enemy movement (WIP), slight collision performance boost stevenhowes 2021-02-01 22:23:21 +00:00
  • 72b85ffa57 Working NPC/NPC collisions (disabled). Streaky stars. Some Sprite Improvements. Changed rendering settings to reduce flicker. stevenhowes 2021-02-01 20:56:23 +00:00
  • 3c3d3d35fd Tried re-arranging and removing any of the 'breaker' REMs or the PRINT 1s makes it work. Some kind of limitation somewhere stevenhowes 2021-01-31 23:08:18 +00:00
  • f870a07382 Enemy/Enemy collision detection (expanded bbox for testint) - Hangs macine now?! stevenhowes 2021-01-31 22:20:11 +00:00
  • 964f413d02 Collision detection (NPC-2-Player only, no effects) stevenhowes 2021-01-31 18:19:50 +00:00
  • 0855690d5c Major re-arrange stevenhowes 2021-01-31 17:43:10 +00:00
  • 475a293eb3 Lightened up enemy sprite, enemy hitboxes and debug de-twitching stevenhowes 2021-01-31 17:30:51 +00:00
  • 7dcb84c67e Random enemy ships! WIP stevenhowes 2021-01-31 16:55:29 +00:00
  • 60c3f53461 Add hitbox, tidy up, options to change display modes. Sprite optimisation. stevenhowes 2021-01-31 16:15:59 +00:00
  • 00ae5c722d Adjustable Velocity stevenhowes 2021-01-31 14:28:27 +00:00
  • 60deea7682 Space dust and proper key handling/animations (no art yet) stevenhowes 2021-01-30 22:10:54 +00:00
  • 300c6a2009 Tidy up, variables with proper names stevenhowes 2021-01-30 21:35:23 +00:00
  • 58c1561d0a Update README.md Steve Howes 2021-01-30 20:14:08 +00:00
  • 5fcf611bf3 Inital Commit stevenhowes 2021-01-30 20:12:42 +00:00
  • 2c4e6e3652 Initial commit Steve Howes 2021-01-30 20:09:25 +00:00