Commit Graph

15 Commits

Author SHA1 Message Date
stevenhowes fcd4acc3f4 Fix transparency, enemy movement (WIP), slight collision performance boost 2021-02-01 22:23:21 +00:00
stevenhowes 72b85ffa57 Working NPC/NPC collisions (disabled). Streaky stars. Some Sprite Improvements. Changed rendering settings to reduce flicker. 2021-02-01 20:56:23 +00:00
stevenhowes 3c3d3d35fd Tried re-arranging and removing any of the 'breaker' REMs or the PRINT 1s makes it work. Some kind of limitation somewhere 2021-01-31 23:08:18 +00:00
stevenhowes f870a07382 Enemy/Enemy collision detection (expanded bbox for testint) - Hangs macine now?! 2021-01-31 22:20:11 +00:00
stevenhowes 964f413d02 Collision detection (NPC-2-Player only, no effects) 2021-01-31 18:19:50 +00:00
stevenhowes 0855690d5c Major re-arrange 2021-01-31 17:43:10 +00:00
stevenhowes 475a293eb3 Lightened up enemy sprite, enemy hitboxes and debug de-twitching 2021-01-31 17:30:51 +00:00
stevenhowes 7dcb84c67e Random enemy ships! WIP 2021-01-31 16:55:29 +00:00
stevenhowes 60c3f53461 Add hitbox, tidy up, options to change display modes. Sprite optimisation. 2021-01-31 16:15:59 +00:00
stevenhowes 00ae5c722d Adjustable Velocity 2021-01-31 14:28:27 +00:00
stevenhowes 60deea7682 Space dust and proper key handling/animations (no art yet) 2021-01-30 22:10:54 +00:00
stevenhowes 300c6a2009 Tidy up, variables with proper names 2021-01-30 21:35:23 +00:00
Steve Howes 58c1561d0a Update README.md 2021-01-30 20:14:08 +00:00
stevenhowes 5fcf611bf3 Inital Commit 2021-01-30 20:12:42 +00:00
Steve Howes 2c4e6e3652 Initial commit 2021-01-30 20:09:25 +00:00