stevenhowes
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e1ff286183
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Bugfix for invalid screen mode selection
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2021-02-13 17:28:26 +00:00 |
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stevenhowes
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4ca1802917
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Change debug output. Display enemy health.. Space to fire. Added distance counter.
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2021-02-08 20:55:41 +00:00 |
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stevenhowes
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dbc3945d16
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Split out scene, audio fix.
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2021-02-07 15:35:17 +00:00 |
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stevenhowes
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1a4dce4d49
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Simpler screen mode and smaller title size
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2021-02-07 15:15:28 +00:00 |
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stevenhowes
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187c8bddb4
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Re-arrange of start-up routines and graphics
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2021-02-07 15:08:15 +00:00 |
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Steve Howes
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fbe8c609c7
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Updated testing info
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2021-02-07 14:27:26 +00:00 |
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Steve Howes
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668be81411
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Updated readme
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2021-02-07 14:07:14 +00:00 |
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stevenhowes
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67ccab12ba
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Sound! Sort of..
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2021-02-06 21:32:47 +00:00 |
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stevenhowes
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41ea643007
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Nicer sprites..
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2021-02-06 21:08:15 +00:00 |
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stevenhowes
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1281a03bcc
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Explosion animations and... DEATH
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2021-02-05 22:32:06 +00:00 |
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stevenhowes
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b6392f836f
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Player ship can be destroyed
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2021-02-05 21:44:19 +00:00 |
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stevenhowes
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10ca133bdd
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Collided enemies richochet
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2021-02-05 21:30:12 +00:00 |
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stevenhowes
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597a5ad5ea
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Enemies now re-spawn with new attributes. Clearer debug. Collisions record damage to NPC and player.
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2021-02-05 21:20:00 +00:00 |
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stevenhowes
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ed9a764cde
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Allow dual-targetting of enemies directly in front
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2021-02-05 20:17:34 +00:00 |
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stevenhowes
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13b13832bb
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Offset locations for phaser, targetting boxes for phasers
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2021-02-03 22:19:44 +00:00 |
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stevenhowes
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213c8bfda5
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Neaten some stuff up.
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2021-02-03 21:56:26 +00:00 |
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stevenhowes
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bb1b6dd316
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Minor speed tweaks. Weapons targetting (debug only)
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2021-02-02 22:25:11 +00:00 |
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stevenhowes
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a38662b981
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graphics for ship banking
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2021-02-02 21:30:40 +00:00 |
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stevenhowes
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8c26349494
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New tiny ship class (todo: figure out arrays for hitboxes..)
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2021-02-02 21:19:26 +00:00 |
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stevenhowes
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ba2a8707cb
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Fix up debug info, prep to add 2nd ship type
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2021-02-02 21:12:21 +00:00 |
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stevenhowes
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2a5d3ce06c
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More consistent variable names and orders
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2021-02-02 21:01:46 +00:00 |
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stevenhowes
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f966f66035
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Allow switching to 640x480x8bpp by holding down arrow on application start
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2021-02-02 20:42:18 +00:00 |
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stevenhowes
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fcd4acc3f4
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Fix transparency, enemy movement (WIP), slight collision performance boost
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2021-02-01 22:23:21 +00:00 |
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stevenhowes
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72b85ffa57
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Working NPC/NPC collisions (disabled). Streaky stars. Some Sprite Improvements. Changed rendering settings to reduce flicker.
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2021-02-01 20:56:23 +00:00 |
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stevenhowes
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3c3d3d35fd
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Tried re-arranging and removing any of the 'breaker' REMs or the PRINT 1s makes it work. Some kind of limitation somewhere
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2021-01-31 23:08:18 +00:00 |
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stevenhowes
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f870a07382
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Enemy/Enemy collision detection (expanded bbox for testint) - Hangs macine now?!
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2021-01-31 22:20:11 +00:00 |
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stevenhowes
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964f413d02
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Collision detection (NPC-2-Player only, no effects)
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2021-01-31 18:19:50 +00:00 |
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stevenhowes
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0855690d5c
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Major re-arrange
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2021-01-31 17:43:10 +00:00 |
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stevenhowes
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475a293eb3
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Lightened up enemy sprite, enemy hitboxes and debug de-twitching
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2021-01-31 17:30:51 +00:00 |
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stevenhowes
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7dcb84c67e
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Random enemy ships! WIP
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2021-01-31 16:55:29 +00:00 |
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stevenhowes
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60c3f53461
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Add hitbox, tidy up, options to change display modes. Sprite optimisation.
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2021-01-31 16:15:59 +00:00 |
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stevenhowes
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00ae5c722d
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Adjustable Velocity
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2021-01-31 14:28:27 +00:00 |
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stevenhowes
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60deea7682
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Space dust and proper key handling/animations (no art yet)
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2021-01-30 22:10:54 +00:00 |
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stevenhowes
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300c6a2009
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Tidy up, variables with proper names
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2021-01-30 21:35:23 +00:00 |
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Steve Howes
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58c1561d0a
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Update README.md
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2021-01-30 20:14:08 +00:00 |
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stevenhowes
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5fcf611bf3
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Inital Commit
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2021-01-30 20:12:42 +00:00 |
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Steve Howes
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2c4e6e3652
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Initial commit
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2021-01-30 20:09:25 +00:00 |
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