stevenhowes
|
5c94030878
|
New graphics
|
2021-02-20 23:17:10 +00:00 |
|
stevenhowes
|
48f7a03edf
|
More intro music, skippable now
|
2021-02-20 16:30:45 +00:00 |
|
stevenhowes
|
f294d6f333
|
Start of experimenting with music
|
2021-02-18 21:26:44 +00:00 |
|
stevenhowes
|
a84abde997
|
Projectile support (movement and render). Re-balance.
|
2021-02-14 17:16:17 +00:00 |
|
stevenhowes
|
d6385d9323
|
Optimising for 640x480. Ignoring 800x600 for now.
|
2021-02-14 14:15:33 +00:00 |
|
stevenhowes
|
1a4dce4d49
|
Simpler screen mode and smaller title size
|
2021-02-07 15:15:28 +00:00 |
|
stevenhowes
|
187c8bddb4
|
Re-arrange of start-up routines and graphics
|
2021-02-07 15:08:15 +00:00 |
|
stevenhowes
|
41ea643007
|
Nicer sprites..
|
2021-02-06 21:08:15 +00:00 |
|
stevenhowes
|
1281a03bcc
|
Explosion animations and... DEATH
|
2021-02-05 22:32:06 +00:00 |
|
stevenhowes
|
10ca133bdd
|
Collided enemies richochet
|
2021-02-05 21:30:12 +00:00 |
|
stevenhowes
|
a38662b981
|
graphics for ship banking
|
2021-02-02 21:30:40 +00:00 |
|
stevenhowes
|
8c26349494
|
New tiny ship class (todo: figure out arrays for hitboxes..)
|
2021-02-02 21:19:26 +00:00 |
|
stevenhowes
|
fcd4acc3f4
|
Fix transparency, enemy movement (WIP), slight collision performance boost
|
2021-02-01 22:23:21 +00:00 |
|
stevenhowes
|
72b85ffa57
|
Working NPC/NPC collisions (disabled). Streaky stars. Some Sprite Improvements. Changed rendering settings to reduce flicker.
|
2021-02-01 20:56:23 +00:00 |
|
stevenhowes
|
475a293eb3
|
Lightened up enemy sprite, enemy hitboxes and debug de-twitching
|
2021-01-31 17:30:51 +00:00 |
|
stevenhowes
|
60c3f53461
|
Add hitbox, tidy up, options to change display modes. Sprite optimisation.
|
2021-01-31 16:15:59 +00:00 |
|
stevenhowes
|
60deea7682
|
Space dust and proper key handling/animations (no art yet)
|
2021-01-30 22:10:54 +00:00 |
|
stevenhowes
|
5fcf611bf3
|
Inital Commit
|
2021-01-30 20:12:42 +00:00 |
|