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Don't offset projectiles.. duh
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@@ -272,7 +272,7 @@ DEF PROCspawn_projectile(Projectile%,Px%,Py%,Vx%,Vy%,Sprite$,Damage%)
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REM If no free IDs then we go without
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REM If no free IDs then we go without
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IF Projectile% >= 0 THEN
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IF Projectile% >= 0 THEN
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ProjectileLocations%(Projectile%,X) = Px% + (Projectile% * 40)
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ProjectileLocations%(Projectile%,X) = Px%
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ProjectileLocations%(Projectile%,Y) = Py%
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ProjectileLocations%(Projectile%,Y) = Py%
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ProjectileVelocity%(Projectile%,X) = Vx%
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ProjectileVelocity%(Projectile%,X) = Vx%
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ProjectileVelocity%(Projectile%,Y) = Vy%
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ProjectileVelocity%(Projectile%,Y) = Vy%
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