diff --git a/!TheEscape/!RunImage,ffb b/!TheEscape/!RunImage,ffb index 811cc8c..bf1dc60 100644 Binary files a/!TheEscape/!RunImage,ffb and b/!TheEscape/!RunImage,ffb differ diff --git a/!TheEscape/!RunImage,ffb.bas b/!TheEscape/!RunImage,ffb.bas index 61d62ce..3963029 100644 --- a/!TheEscape/!RunImage,ffb.bas +++ b/!TheEscape/!RunImage,ffb.bas @@ -272,7 +272,7 @@ DEF PROCspawn_projectile(Projectile%,Px%,Py%,Vx%,Vy%,Sprite$,Damage%) REM If no free IDs then we go without IF Projectile% >= 0 THEN - ProjectileLocations%(Projectile%,X) = Px% + (Projectile% * 40) + ProjectileLocations%(Projectile%,X) = Px% ProjectileLocations%(Projectile%,Y) = Py% ProjectileVelocity%(Projectile%,X) = Vx% ProjectileVelocity%(Projectile%,Y) = Vy%