stevenhowes
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a8a32215ed
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Return to idle when standing
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2021-05-15 22:10:16 +01:00 |
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stevenhowes
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243a126a53
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Properly flip for N/E/S/W movement, remove debug sprite name
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2021-05-15 22:04:11 +01:00 |
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stevenhowes
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f29fcd9288
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Strip unused pallets and masks. Added player walking animation and general tidyup of old sprites.
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2021-05-15 21:54:23 +01:00 |
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stevenhowes
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d7faaa279c
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Cleanup and tweak of player sprite/dimensions to make doors easier
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2021-05-15 20:51:35 +01:00 |
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stevenhowes
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f004e66461
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Correctly handle all 8 directions
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2021-05-15 20:20:56 +01:00 |
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stevenhowes
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74faf7f89b
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Sprite flipping, face in direction of movement
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2021-05-13 20:56:36 +01:00 |
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stevenhowes
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3c0a6d25e9
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Movement fixes
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2021-05-13 20:25:16 +01:00 |
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stevenhowes
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dfeedc95f3
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Fix a few clipping issues and player sprite non-centredness
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2021-05-13 20:17:07 +01:00 |
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stevenhowes
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467263ce86
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Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation.
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2021-05-08 21:10:25 +01:00 |
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stevenhowes
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2c1288b910
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Map extension, areanames (by smart tile)
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2021-04-25 18:08:29 +01:00 |
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stevenhowes
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6b8e4c5d7a
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Disable skips/debugs...
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2021-04-22 21:32:23 +01:00 |
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stevenhowes
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5d7724d7ed
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Disable hitbox debug, prevent shadowing over stats area on right
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2021-04-22 21:15:24 +01:00 |
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stevenhowes
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73981e35b8
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Use different boxes for visual colliding and physical.
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2021-04-22 21:10:53 +01:00 |
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stevenhowes
|
217f20f44e
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Playable build (re-enabled intros etc)
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2021-04-22 20:12:00 +01:00 |
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stevenhowes
|
b2d519da39
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Fix clipping issues (some)
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2021-04-18 20:50:57 +01:00 |
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stevenhowes
|
e76cbbec8a
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Better file naming, loading of smarttiles in mission2 rather than hard coded stuff
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2021-04-14 21:48:54 +01:00 |
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stevenhowes
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48a0879a51
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Make sure collision map is refreshed when moving between pages. Also, bottom left bounds.
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2021-04-13 19:58:42 +01:00 |
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stevenhowes
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069abba379
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Simple wall collides
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2021-04-11 21:38:02 +01:00 |
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stevenhowes
|
ae5f0610eb
|
Collidable sprites in mapedit, correct triggering of smarttiles in mission2
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2021-04-09 22:08:07 +01:00 |
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stevenhowes
|
87cba61ce7
|
WIP Smart Tiles
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2021-04-08 21:40:49 +01:00 |
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stevenhowes
|
74b97661e2
|
Attempt at stopping file load errors on 3.10 on an A3000
|
2021-04-08 21:02:44 +01:00 |
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stevenhowes
|
ae0a541ae5
|
further seperating of mission2 and mapedit
|
2021-04-06 20:09:00 +01:00 |
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stevenhowes
|
436fea16e4
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Tweak to mission2 movement, map editor
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2021-04-06 19:52:01 +01:00 |
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stevenhowes
|
0ae315946b
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Allow scrolling around map (what there is of it)
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2021-04-04 22:20:25 +01:00 |
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stevenhowes
|
dcc1acf395
|
Move compositions to different folder
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2021-04-04 21:09:03 +01:00 |
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stevenhowes
|
7a87caa42b
|
Load and save of binary audio
Format in h/Sound
|
2021-04-03 23:16:46 +01:00 |
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stevenhowes
|
4f861753ce
|
Slightly better cleanup and un-screwing of display buffers
|
2021-04-03 22:36:51 +01:00 |
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stevenhowes
|
151a4d859c
|
Safer file loading, better showing of fatal errors (drop out of double buffering)
|
2021-04-03 22:30:49 +01:00 |
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stevenhowes
|
cd49a33a46
|
proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
|
2021-04-03 22:20:27 +01:00 |
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stevenhowes
|
19219dcf58
|
typo
|
2021-04-01 22:37:33 +01:00 |
|
stevenhowes
|
793375e814
|
Minor tweaks
|
2021-04-01 22:22:04 +01:00 |
|
stevenhowes
|
6d18082a66
|
Font tweak
|
2021-04-01 22:14:09 +01:00 |
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stevenhowes
|
1e6266077c
|
Double font size, re-align it all
|
2021-04-01 22:01:39 +01:00 |
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stevenhowes
|
17f0c4dcda
|
Mission 1 ending and victory screen
|
2021-03-31 21:08:48 +01:00 |
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stevenhowes
|
8eba8f14e9
|
Some prep for mission 2 and mission re-attempts/success
|
2021-03-28 22:48:32 +01:00 |
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stevenhowes
|
9bbfe852a5
|
Alignment adjustments
|
2021-03-28 22:25:37 +01:00 |
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stevenhowes
|
8e8e7cbdda
|
Mission briefing
|
2021-03-28 22:20:33 +01:00 |
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stevenhowes
|
7b1e9a0a6b
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Some sound fixes (allow more than one composition) and death screen handling
|
2021-03-28 18:27:00 +01:00 |
|
stevenhowes
|
5e6601f38c
|
Massive re-arrange to pull existing game into 'mission1'
|
2021-03-28 17:37:08 +01:00 |
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stevenhowes
|
f9ea0f0a46
|
A-Z character set and text function
|
2021-03-28 16:47:54 +01:00 |
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stevenhowes
|
85d5424f9e
|
Intro screen enhancements
|
2021-03-27 22:19:24 +00:00 |
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stevenhowes
|
aa00a6f97f
|
Make temp death text actually render
|
2021-03-27 21:53:05 +00:00 |
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stevenhowes
|
9edde1d947
|
Render entire hud as sprites to avoid font functions
|
2021-03-27 21:48:04 +00:00 |
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stevenhowes
|
c32884d225
|
Function name tidy up. Removed star colour variation. Increased weapon range and re-balanced projectiles/NPC velocities.
|
2021-03-27 20:56:40 +00:00 |
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stevenhowes
|
b05f6864b6
|
Tweak weapons speed to make A3000 more convincing. Less explosion frames.
|
2021-03-27 20:39:18 +00:00 |
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stevenhowes
|
1f098b9e6e
|
Move some hud drawing into sprite
|
2021-03-27 20:31:10 +00:00 |
|
stevenhowes
|
4ea8b3051e
|
Simple profiling
|
2021-03-27 19:53:25 +00:00 |
|
stevenhowes
|
17123f111c
|
Re-arrange so application has a proper directory
|
2021-03-26 22:08:25 +00:00 |
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