Commit Graph

126 Commits

Author SHA1 Message Date
stevenhowes 387e36f4c3 Allow saving from map editor. More tiles (all a bit WIP) and some more map. 2021-04-08 20:34:49 +01:00
stevenhowes 8fdce7ba4b Left/bottom bounds, and move a tile at a time rather than with a pointless cursor. 2021-04-08 19:50:35 +01:00
stevenhowes 16cbc5ca61 Copy/paste in map editor, cursor etc 2021-04-06 21:38:59 +01:00
stevenhowes ae0a541ae5 further seperating of mission2 and mapedit 2021-04-06 20:09:00 +01:00
stevenhowes 436fea16e4 Tweak to mission2 movement, map editor 2021-04-06 19:52:01 +01:00
stevenhowes bf2cc9e635 Stops it crapping itself about tiles file occasionally 2021-04-04 22:31:05 +01:00
stevenhowes 0ae315946b Allow scrolling around map (what there is of it) 2021-04-04 22:20:25 +01:00
stevenhowes dcc1acf395 Move compositions to different folder 2021-04-04 21:09:03 +01:00
stevenhowes 7a87caa42b Load and save of binary audio
Format in h/Sound
2021-04-03 23:16:46 +01:00
stevenhowes 4f861753ce Slightly better cleanup and un-screwing of display buffers 2021-04-03 22:36:51 +01:00
stevenhowes 151a4d859c Safer file loading, better showing of fatal errors (drop out of double buffering) 2021-04-03 22:30:49 +01:00
stevenhowes cd49a33a46 proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
2021-04-03 22:20:27 +01:00
stevenhowes 19219dcf58 typo 2021-04-01 22:37:33 +01:00
stevenhowes 793375e814 Minor tweaks 2021-04-01 22:22:04 +01:00
stevenhowes 0b330fa822 Colour correction 2021-04-01 22:17:22 +01:00
stevenhowes 6d18082a66 Font tweak 2021-04-01 22:14:09 +01:00
stevenhowes 1e6266077c Double font size, re-align it all 2021-04-01 22:01:39 +01:00
Steve Howes 28b9175835 Update issue templates 2021-03-31 21:28:34 +01:00
Steve Howes 8ee70ba179 Merge pull request #1 from stevenhowes/add-license-1
Create LICENSE
2021-03-31 21:25:42 +01:00
Steve Howes 22cc999b63 Create LICENSE 2021-03-31 21:25:02 +01:00
Steve Howes d94717cb10 Create LICENSE 2021-03-31 21:24:55 +01:00
stevenhowes 69fed2dcd1 Update README.md 2021-03-31 21:22:18 +01:00
stevenhowes 17f0c4dcda Mission 1 ending and victory screen 2021-03-31 21:08:48 +01:00
stevenhowes 350237ec4a Try to fix github syntax highlighting 2021-03-30 15:35:45 +01:00
stevenhowes 8eba8f14e9 Some prep for mission 2 and mission re-attempts/success 2021-03-28 22:48:32 +01:00
stevenhowes 9bbfe852a5 Alignment adjustments 2021-03-28 22:25:37 +01:00
stevenhowes 3ad2dca318 Update README.md 2021-03-28 22:22:35 +01:00
stevenhowes 8e8e7cbdda Mission briefing 2021-03-28 22:20:33 +01:00
stevenhowes 7b1e9a0a6b Some sound fixes (allow more than one composition) and death screen handling 2021-03-28 18:27:00 +01:00
stevenhowes 5e6601f38c Massive re-arrange to pull existing game into 'mission1' 2021-03-28 17:37:08 +01:00
stevenhowes f9ea0f0a46 A-Z character set and text function 2021-03-28 16:47:54 +01:00
stevenhowes 85d5424f9e Intro screen enhancements 2021-03-27 22:19:24 +00:00
stevenhowes aa00a6f97f Make temp death text actually render 2021-03-27 21:53:05 +00:00
stevenhowes 9edde1d947 Render entire hud as sprites to avoid font functions 2021-03-27 21:48:04 +00:00
stevenhowes c32884d225 Function name tidy up. Removed star colour variation. Increased weapon range and re-balanced projectiles/NPC velocities. 2021-03-27 20:56:40 +00:00
stevenhowes b05f6864b6 Tweak weapons speed to make A3000 more convincing. Less explosion frames. 2021-03-27 20:39:18 +00:00
stevenhowes 1f098b9e6e Move some hud drawing into sprite 2021-03-27 20:31:10 +00:00
stevenhowes 4ea8b3051e Simple profiling 2021-03-27 19:53:25 +00:00
stevenhowes bf617ed43e Readme update 2021-03-26 22:10:04 +00:00
stevenhowes 17123f111c Re-arrange so application has a proper directory 2021-03-26 22:08:25 +00:00
stevenhowes 1c3a32a47e Lazy re-size of some of the sprites to make them work in mode 15. 2021-03-26 22:00:20 +00:00
stevenhowes 87d70bb986 A3000/RO3 compatibility. Sprites need re-draw.
Real hardware available - very little worked. Moving to mode 15
2021-03-26 20:10:17 +00:00
stevenhowes 5669084da9 Space ships are not made of butter 2021-03-22 22:47:39 +00:00
stevenhowes eb2a4def6a Varying projectile speeds and styles 2021-03-22 22:25:00 +00:00
stevenhowes a85e9d3ce7 Missing binary 2021-03-22 21:28:56 +00:00
stevenhowes 893002eb29 Significantly improve explosions and make dead npcs vanish 2021-03-22 21:27:59 +00:00
stevenhowes 386eba2bc3 Save 23052 bytes of sprite by removing blank areas 2021-03-22 21:15:30 +00:00
stevenhowes ed53dd345c Update README.md 2021-03-21 22:07:33 +00:00
stevenhowes 09f697ad5f Restore intro 2021-03-21 22:04:58 +00:00
stevenhowes eeb38707ae Player weapons 2021-03-21 22:00:38 +00:00