Commit Graph

26 Commits

Author SHA1 Message Date
stevenhowes efc2e685e4 Proper sound for phasers and explosions. Multi-channel audio. 2021-05-17 20:48:48 +01:00
stevenhowes bcc7a72ae1 Very WIP PCM sound support 2021-05-16 20:04:09 +01:00
stevenhowes 467263ce86 Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation. 2021-05-08 21:10:25 +01:00
stevenhowes 2c1288b910 Map extension, areanames (by smart tile) 2021-04-25 18:08:29 +01:00
stevenhowes 6b8e4c5d7a Disable skips/debugs... 2021-04-22 21:32:23 +01:00
stevenhowes 5d7724d7ed Disable hitbox debug, prevent shadowing over stats area on right 2021-04-22 21:15:24 +01:00
stevenhowes 217f20f44e Playable build (re-enabled intros etc) 2021-04-22 20:12:00 +01:00
stevenhowes 87cba61ce7 WIP Smart Tiles 2021-04-08 21:40:49 +01:00
stevenhowes 4f861753ce Slightly better cleanup and un-screwing of display buffers 2021-04-03 22:36:51 +01:00
stevenhowes cd49a33a46 proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
2021-04-03 22:20:27 +01:00
stevenhowes 793375e814 Minor tweaks 2021-04-01 22:22:04 +01:00
stevenhowes 1e6266077c Double font size, re-align it all 2021-04-01 22:01:39 +01:00
stevenhowes 17f0c4dcda Mission 1 ending and victory screen 2021-03-31 21:08:48 +01:00
stevenhowes 8eba8f14e9 Some prep for mission 2 and mission re-attempts/success 2021-03-28 22:48:32 +01:00
stevenhowes 8e8e7cbdda Mission briefing 2021-03-28 22:20:33 +01:00
stevenhowes 7b1e9a0a6b Some sound fixes (allow more than one composition) and death screen handling 2021-03-28 18:27:00 +01:00
stevenhowes 5e6601f38c Massive re-arrange to pull existing game into 'mission1' 2021-03-28 17:37:08 +01:00
stevenhowes f9ea0f0a46 A-Z character set and text function 2021-03-28 16:47:54 +01:00
stevenhowes 85d5424f9e Intro screen enhancements 2021-03-27 22:19:24 +00:00
stevenhowes aa00a6f97f Make temp death text actually render 2021-03-27 21:53:05 +00:00
stevenhowes 9edde1d947 Render entire hud as sprites to avoid font functions 2021-03-27 21:48:04 +00:00
stevenhowes c32884d225 Function name tidy up. Removed star colour variation. Increased weapon range and re-balanced projectiles/NPC velocities. 2021-03-27 20:56:40 +00:00
stevenhowes b05f6864b6 Tweak weapons speed to make A3000 more convincing. Less explosion frames. 2021-03-27 20:39:18 +00:00
stevenhowes 1f098b9e6e Move some hud drawing into sprite 2021-03-27 20:31:10 +00:00
stevenhowes 4ea8b3051e Simple profiling 2021-03-27 19:53:25 +00:00
stevenhowes 17123f111c Re-arrange so application has a proper directory 2021-03-26 22:08:25 +00:00