Commit Graph

53 Commits

Author SHA1 Message Date
stevenhowes 64a7ce0d53 Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files. 2021-05-17 22:39:34 +01:00
stevenhowes efc2e685e4 Proper sound for phasers and explosions. Multi-channel audio. 2021-05-17 20:48:48 +01:00
stevenhowes bcc7a72ae1 Very WIP PCM sound support 2021-05-16 20:04:09 +01:00
stevenhowes 3d69e6d38e Southwards animation wasn't flipping correctly due to typo. 2021-05-16 15:22:22 +01:00
stevenhowes 0e6769be19 Remove/tweak more sprites 2021-05-15 22:43:41 +01:00
stevenhowes a8a32215ed Return to idle when standing 2021-05-15 22:10:16 +01:00
stevenhowes 243a126a53 Properly flip for N/E/S/W movement, remove debug sprite name 2021-05-15 22:04:11 +01:00
stevenhowes f29fcd9288 Strip unused pallets and masks. Added player walking animation and general tidyup of old sprites. 2021-05-15 21:54:23 +01:00
stevenhowes d7faaa279c Cleanup and tweak of player sprite/dimensions to make doors easier 2021-05-15 20:51:35 +01:00
stevenhowes f004e66461 Correctly handle all 8 directions 2021-05-15 20:20:56 +01:00
stevenhowes 74faf7f89b Sprite flipping, face in direction of movement 2021-05-13 20:56:36 +01:00
stevenhowes 3c0a6d25e9 Movement fixes 2021-05-13 20:25:16 +01:00
stevenhowes dfeedc95f3 Fix a few clipping issues and player sprite non-centredness 2021-05-13 20:17:07 +01:00
stevenhowes 467263ce86 Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation. 2021-05-08 21:10:25 +01:00
stevenhowes 2c1288b910 Map extension, areanames (by smart tile) 2021-04-25 18:08:29 +01:00
stevenhowes 6b8e4c5d7a Disable skips/debugs... 2021-04-22 21:32:23 +01:00
stevenhowes 5d7724d7ed Disable hitbox debug, prevent shadowing over stats area on right 2021-04-22 21:15:24 +01:00
stevenhowes 73981e35b8 Use different boxes for visual colliding and physical. 2021-04-22 21:10:53 +01:00
stevenhowes 217f20f44e Playable build (re-enabled intros etc) 2021-04-22 20:12:00 +01:00
stevenhowes b2d519da39 Fix clipping issues (some) 2021-04-18 20:50:57 +01:00
stevenhowes e76cbbec8a Better file naming, loading of smarttiles in mission2 rather than hard coded stuff 2021-04-14 21:48:54 +01:00
stevenhowes 48a0879a51 Make sure collision map is refreshed when moving between pages. Also, bottom left bounds. 2021-04-13 19:58:42 +01:00
stevenhowes 069abba379 Simple wall collides 2021-04-11 21:38:02 +01:00
stevenhowes ae5f0610eb Collidable sprites in mapedit, correct triggering of smarttiles in mission2 2021-04-09 22:08:07 +01:00
stevenhowes 87cba61ce7 WIP Smart Tiles 2021-04-08 21:40:49 +01:00
stevenhowes 74b97661e2 Attempt at stopping file load errors on 3.10 on an A3000 2021-04-08 21:02:44 +01:00
stevenhowes ae0a541ae5 further seperating of mission2 and mapedit 2021-04-06 20:09:00 +01:00
stevenhowes 436fea16e4 Tweak to mission2 movement, map editor 2021-04-06 19:52:01 +01:00
stevenhowes 0ae315946b Allow scrolling around map (what there is of it) 2021-04-04 22:20:25 +01:00
stevenhowes dcc1acf395 Move compositions to different folder 2021-04-04 21:09:03 +01:00
stevenhowes 7a87caa42b Load and save of binary audio
Format in h/Sound
2021-04-03 23:16:46 +01:00
stevenhowes 4f861753ce Slightly better cleanup and un-screwing of display buffers 2021-04-03 22:36:51 +01:00
stevenhowes 151a4d859c Safer file loading, better showing of fatal errors (drop out of double buffering) 2021-04-03 22:30:49 +01:00
stevenhowes cd49a33a46 proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
2021-04-03 22:20:27 +01:00
stevenhowes 19219dcf58 typo 2021-04-01 22:37:33 +01:00
stevenhowes 793375e814 Minor tweaks 2021-04-01 22:22:04 +01:00
stevenhowes 6d18082a66 Font tweak 2021-04-01 22:14:09 +01:00
stevenhowes 1e6266077c Double font size, re-align it all 2021-04-01 22:01:39 +01:00
stevenhowes 17f0c4dcda Mission 1 ending and victory screen 2021-03-31 21:08:48 +01:00
stevenhowes 8eba8f14e9 Some prep for mission 2 and mission re-attempts/success 2021-03-28 22:48:32 +01:00
stevenhowes 9bbfe852a5 Alignment adjustments 2021-03-28 22:25:37 +01:00
stevenhowes 8e8e7cbdda Mission briefing 2021-03-28 22:20:33 +01:00
stevenhowes 7b1e9a0a6b Some sound fixes (allow more than one composition) and death screen handling 2021-03-28 18:27:00 +01:00
stevenhowes 5e6601f38c Massive re-arrange to pull existing game into 'mission1' 2021-03-28 17:37:08 +01:00
stevenhowes f9ea0f0a46 A-Z character set and text function 2021-03-28 16:47:54 +01:00
stevenhowes 85d5424f9e Intro screen enhancements 2021-03-27 22:19:24 +00:00
stevenhowes aa00a6f97f Make temp death text actually render 2021-03-27 21:53:05 +00:00
stevenhowes 9edde1d947 Render entire hud as sprites to avoid font functions 2021-03-27 21:48:04 +00:00
stevenhowes c32884d225 Function name tidy up. Removed star colour variation. Increased weapon range and re-balanced projectiles/NPC velocities. 2021-03-27 20:56:40 +00:00
stevenhowes b05f6864b6 Tweak weapons speed to make A3000 more convincing. Less explosion frames. 2021-03-27 20:39:18 +00:00