stevenhowes
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1908075f84
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Show tractor beam ending (and sound effect to match) at map start.
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2021-08-31 23:43:35 +01:00 |
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stevenhowes
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13b2d53588
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Red alert sound, movement on panels, red alert beacon
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2021-08-31 23:18:24 +01:00 |
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stevenhowes
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e1cfdb116c
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Skip intro/mission1 for now. Some more artwork/map layout.
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2021-08-31 21:59:53 +01:00 |
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stevenhowes
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8002b764c5
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Store pointers for indexed sprites for anything that's redrawn every frame.
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2021-08-31 18:20:11 +01:00 |
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stevenhowes
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b5ae8623c9
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Refer to tiles and font characters by pointer (once cached). Fixed missing colon from font. Minor map changes (and more obvious tile zero). Misc map tweaks.
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2021-08-31 16:50:11 +01:00 |
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stevenhowes
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9b2df42794
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Allow event actions to change overlay tiles
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2021-06-26 20:02:26 +01:00 |
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stevenhowes
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464e19c282
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Dual tile layers
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2021-06-26 19:45:08 +01:00 |
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stevenhowes
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fad15ea5f5
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Event scheduling
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2021-05-30 20:51:03 +01:00 |
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stevenhowes
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3b4de290cc
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Remove unused entires from file, populate with safe data on load. Scripting for Shuttlebay, Cargo bay 1 and Cargo bay 2 doors.
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2021-05-29 23:46:46 +01:00 |
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stevenhowes
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8360b46e5f
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compile.php compiles m2_txt into m2_evt and m2_evact. Mission2 updated to load binaries.
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2021-05-29 23:13:58 +01:00 |
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stevenhowes
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c57e5ec38e
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Remove old smart tile bits (all but event triggering)
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2021-05-29 21:37:15 +01:00 |
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stevenhowes
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1b82cfcb45
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Proper event system. Improved sounds. Temporary hard-coded events
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2021-05-29 21:30:48 +01:00 |
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stevenhowes
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9ff12c4766
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WIP new event system
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2021-05-29 20:48:17 +01:00 |
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stevenhowes
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0a431ecc82
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Don't repeatedly fire actions. Load some sounds for mission2.
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2021-05-29 19:58:48 +01:00 |
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stevenhowes
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02bb01b3da
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Free memory from PCM samples between missions.
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2021-05-24 21:14:43 +01:00 |
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stevenhowes
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82fa55157f
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Stop phasers getting stuck firing at end of Mission1
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2021-05-18 21:22:16 +01:00 |
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stevenhowes
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64a7ce0d53
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Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files.
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2021-05-17 22:39:34 +01:00 |
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stevenhowes
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efc2e685e4
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Proper sound for phasers and explosions. Multi-channel audio.
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2021-05-17 20:48:48 +01:00 |
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stevenhowes
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bcc7a72ae1
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Very WIP PCM sound support
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2021-05-16 20:04:09 +01:00 |
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stevenhowes
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3d69e6d38e
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Southwards animation wasn't flipping correctly due to typo.
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2021-05-16 15:22:22 +01:00 |
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stevenhowes
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0e6769be19
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Remove/tweak more sprites
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2021-05-15 22:43:41 +01:00 |
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stevenhowes
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a8a32215ed
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Return to idle when standing
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2021-05-15 22:10:16 +01:00 |
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stevenhowes
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243a126a53
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Properly flip for N/E/S/W movement, remove debug sprite name
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2021-05-15 22:04:11 +01:00 |
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stevenhowes
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f29fcd9288
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Strip unused pallets and masks. Added player walking animation and general tidyup of old sprites.
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2021-05-15 21:54:23 +01:00 |
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stevenhowes
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d7faaa279c
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Cleanup and tweak of player sprite/dimensions to make doors easier
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2021-05-15 20:51:35 +01:00 |
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stevenhowes
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f004e66461
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Correctly handle all 8 directions
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2021-05-15 20:20:56 +01:00 |
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stevenhowes
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74faf7f89b
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Sprite flipping, face in direction of movement
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2021-05-13 20:56:36 +01:00 |
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stevenhowes
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3c0a6d25e9
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Movement fixes
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2021-05-13 20:25:16 +01:00 |
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stevenhowes
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dfeedc95f3
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Fix a few clipping issues and player sprite non-centredness
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2021-05-13 20:17:07 +01:00 |
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stevenhowes
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467263ce86
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Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation.
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2021-05-08 21:10:25 +01:00 |
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stevenhowes
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2c1288b910
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Map extension, areanames (by smart tile)
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2021-04-25 18:08:29 +01:00 |
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stevenhowes
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6b8e4c5d7a
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Disable skips/debugs...
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2021-04-22 21:32:23 +01:00 |
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stevenhowes
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5d7724d7ed
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Disable hitbox debug, prevent shadowing over stats area on right
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2021-04-22 21:15:24 +01:00 |
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stevenhowes
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73981e35b8
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Use different boxes for visual colliding and physical.
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2021-04-22 21:10:53 +01:00 |
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stevenhowes
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217f20f44e
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Playable build (re-enabled intros etc)
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2021-04-22 20:12:00 +01:00 |
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stevenhowes
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b2d519da39
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Fix clipping issues (some)
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2021-04-18 20:50:57 +01:00 |
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stevenhowes
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e76cbbec8a
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Better file naming, loading of smarttiles in mission2 rather than hard coded stuff
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2021-04-14 21:48:54 +01:00 |
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stevenhowes
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48a0879a51
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Make sure collision map is refreshed when moving between pages. Also, bottom left bounds.
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2021-04-13 19:58:42 +01:00 |
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stevenhowes
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069abba379
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Simple wall collides
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2021-04-11 21:38:02 +01:00 |
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stevenhowes
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ae5f0610eb
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Collidable sprites in mapedit, correct triggering of smarttiles in mission2
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2021-04-09 22:08:07 +01:00 |
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stevenhowes
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87cba61ce7
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WIP Smart Tiles
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2021-04-08 21:40:49 +01:00 |
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stevenhowes
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74b97661e2
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Attempt at stopping file load errors on 3.10 on an A3000
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2021-04-08 21:02:44 +01:00 |
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stevenhowes
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ae0a541ae5
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further seperating of mission2 and mapedit
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2021-04-06 20:09:00 +01:00 |
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stevenhowes
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436fea16e4
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Tweak to mission2 movement, map editor
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2021-04-06 19:52:01 +01:00 |
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stevenhowes
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0ae315946b
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Allow scrolling around map (what there is of it)
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2021-04-04 22:20:25 +01:00 |
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stevenhowes
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dcc1acf395
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Move compositions to different folder
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2021-04-04 21:09:03 +01:00 |
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stevenhowes
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7a87caa42b
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Load and save of binary audio
Format in h/Sound
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2021-04-03 23:16:46 +01:00 |
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stevenhowes
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4f861753ce
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Slightly better cleanup and un-screwing of display buffers
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2021-04-03 22:36:51 +01:00 |
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stevenhowes
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151a4d859c
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Safer file loading, better showing of fatal errors (drop out of double buffering)
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2021-04-03 22:30:49 +01:00 |
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stevenhowes
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cd49a33a46
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proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
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2021-04-03 22:20:27 +01:00 |
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