Commit Graph

124 Commits

Author SHA1 Message Date
stevenhowes 3b4de290cc Remove unused entires from file, populate with safe data on load. Scripting for Shuttlebay, Cargo bay 1 and Cargo bay 2 doors. 2021-05-29 23:46:46 +01:00
stevenhowes 459db2afb0 Make picking areas easier and look nicer. 2021-05-29 23:24:46 +01:00
stevenhowes f0ead9562c Support event names in mapedit 2021-05-29 23:18:00 +01:00
stevenhowes 8360b46e5f compile.php compiles m2_txt into m2_evt and m2_evact. Mission2 updated to load binaries. 2021-05-29 23:13:58 +01:00
stevenhowes c57e5ec38e Remove old smart tile bits (all but event triggering) 2021-05-29 21:37:15 +01:00
stevenhowes 1b82cfcb45 Proper event system. Improved sounds. Temporary hard-coded events 2021-05-29 21:30:48 +01:00
stevenhowes 9ff12c4766 WIP new event system 2021-05-29 20:48:17 +01:00
stevenhowes 0a431ecc82 Don't repeatedly fire actions. Load some sounds for mission2. 2021-05-29 19:58:48 +01:00
stevenhowes 02bb01b3da Free memory from PCM samples between missions. 2021-05-24 21:14:43 +01:00
stevenhowes 82fa55157f Stop phasers getting stuck firing at end of Mission1 2021-05-18 21:22:16 +01:00
stevenhowes 64a7ce0d53 Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files. 2021-05-17 22:39:34 +01:00
stevenhowes efc2e685e4 Proper sound for phasers and explosions. Multi-channel audio. 2021-05-17 20:48:48 +01:00
stevenhowes bcc7a72ae1 Very WIP PCM sound support 2021-05-16 20:04:09 +01:00
stevenhowes 3d69e6d38e Southwards animation wasn't flipping correctly due to typo. 2021-05-16 15:22:22 +01:00
stevenhowes dac1add9b8 Delete palguide,fdb 2021-05-16 15:12:33 +01:00
stevenhowes 0e6769be19 Remove/tweak more sprites 2021-05-15 22:43:41 +01:00
stevenhowes a8a32215ed Return to idle when standing 2021-05-15 22:10:16 +01:00
stevenhowes 243a126a53 Properly flip for N/E/S/W movement, remove debug sprite name 2021-05-15 22:04:11 +01:00
stevenhowes f29fcd9288 Strip unused pallets and masks. Added player walking animation and general tidyup of old sprites. 2021-05-15 21:54:23 +01:00
stevenhowes d7faaa279c Cleanup and tweak of player sprite/dimensions to make doors easier 2021-05-15 20:51:35 +01:00
stevenhowes f004e66461 Correctly handle all 8 directions 2021-05-15 20:20:56 +01:00
stevenhowes 74faf7f89b Sprite flipping, face in direction of movement 2021-05-13 20:56:36 +01:00
stevenhowes 3c0a6d25e9 Movement fixes 2021-05-13 20:25:16 +01:00
stevenhowes dfeedc95f3 Fix a few clipping issues and player sprite non-centredness 2021-05-13 20:17:07 +01:00
stevenhowes b2e61ab8ca D to delete smarttile in map editor 2021-05-12 21:18:35 +01:00
stevenhowes 002b3562f8 Finish cargo bay door. Copy/paste of smart tile info. 2021-05-12 21:11:42 +01:00
stevenhowes 011983d960 Allow scroll of areas in smart tiles. 2021-05-08 22:18:56 +01:00
stevenhowes 467263ce86 Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation. 2021-05-08 21:10:25 +01:00
stevenhowes 2c1288b910 Map extension, areanames (by smart tile) 2021-04-25 18:08:29 +01:00
stevenhowes 6b8e4c5d7a Disable skips/debugs... 2021-04-22 21:32:23 +01:00
stevenhowes 5d7724d7ed Disable hitbox debug, prevent shadowing over stats area on right 2021-04-22 21:15:24 +01:00
stevenhowes 73981e35b8 Use different boxes for visual colliding and physical. 2021-04-22 21:10:53 +01:00
stevenhowes 217f20f44e Playable build (re-enabled intros etc) 2021-04-22 20:12:00 +01:00
stevenhowes 2bc331d336 Cargo bay and extra room 2021-04-21 21:27:47 +01:00
stevenhowes b2d519da39 Fix clipping issues (some) 2021-04-18 20:50:57 +01:00
stevenhowes c7237b1c59 New map and many sprites 2021-04-18 20:40:00 +01:00
stevenhowes 6663316885 Remove some old tiles, record of colours 2021-04-17 23:01:52 +01:00
stevenhowes efb65b49bd Delete comp,ffd 2021-04-17 21:56:31 +01:00
stevenhowes 696257ef53 more iso view (inc updated smarts) 2021-04-17 20:44:59 +01:00
stevenhowes 39a8758233 experimental isometric tiles 2021-04-17 20:18:06 +01:00
stevenhowes e76cbbec8a Better file naming, loading of smarttiles in mission2 rather than hard coded stuff 2021-04-14 21:48:54 +01:00
stevenhowes 813c50d69e Save smart tiles.. 2021-04-14 21:18:17 +01:00
stevenhowes 5bd81b2cb2 Read and highlight smart tiles in mapedit 2021-04-14 20:37:41 +01:00
stevenhowes 48a0879a51 Make sure collision map is refreshed when moving between pages. Also, bottom left bounds. 2021-04-13 19:58:42 +01:00
stevenhowes 069abba379 Simple wall collides 2021-04-11 21:38:02 +01:00
stevenhowes ae5f0610eb Collidable sprites in mapedit, correct triggering of smarttiles in mission2 2021-04-09 22:08:07 +01:00
stevenhowes 87cba61ce7 WIP Smart Tiles 2021-04-08 21:40:49 +01:00
stevenhowes 74b97661e2 Attempt at stopping file load errors on 3.10 on an A3000 2021-04-08 21:02:44 +01:00
stevenhowes 387e36f4c3 Allow saving from map editor. More tiles (all a bit WIP) and some more map. 2021-04-08 20:34:49 +01:00
stevenhowes 8fdce7ba4b Left/bottom bounds, and move a tile at a time rather than with a pointless cursor. 2021-04-08 19:50:35 +01:00