stevenhowes
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b317cc9509
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Map improvements, cargo transporter 2 now beams barrel
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2021-09-01 22:13:58 +01:00 |
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stevenhowes
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3c91dc303b
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Transporter sound
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2021-09-01 22:13:41 +01:00 |
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stevenhowes
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135bdd40f5
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Allow larger sprites file
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2021-09-01 22:13:30 +01:00 |
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stevenhowes
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3ff6a534a9
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Allow dis-arming of events. Red-alert soundnow stops once out in corridor.
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2021-09-01 19:47:15 +01:00 |
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stevenhowes
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f210658025
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Re-arrange channels. PLAYER channel sounds will now trigger even on a channel thats in use (stops sound glitching too badly if doors etc are nearby)
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2021-09-01 19:16:24 +01:00 |
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stevenhowes
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42c5fcad69
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Allow sounds and channels to be referred to by name
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2021-09-01 19:11:24 +01:00 |
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stevenhowes
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5e21666b2e
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Comments in event scripting language. Tweaked tractor beam timings. Longer audio clip.
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2021-09-01 16:13:52 +01:00 |
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stevenhowes
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1908075f84
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Show tractor beam ending (and sound effect to match) at map start.
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2021-08-31 23:43:35 +01:00 |
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stevenhowes
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13b2d53588
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Red alert sound, movement on panels, red alert beacon
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2021-08-31 23:18:24 +01:00 |
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stevenhowes
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e1cfdb116c
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Skip intro/mission1 for now. Some more artwork/map layout.
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2021-08-31 21:59:53 +01:00 |
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stevenhowes
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ac7c10300c
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Re-enable clipboard viewer in mapedit
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2021-08-31 21:44:38 +01:00 |
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stevenhowes
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ab3bcabd63
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Put 'solid' indicator on top of any overlays
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2021-08-31 21:43:06 +01:00 |
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stevenhowes
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87a036fa2c
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Area name for Mess Hall
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2021-08-31 21:31:32 +01:00 |
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stevenhowes
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7dd5643ca0
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Full matching carpet in mess hall.
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2021-08-31 21:20:36 +01:00 |
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stevenhowes
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67cb8cc32b
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Fix for shuttlebay door double-triggering
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2021-08-31 21:19:39 +01:00 |
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stevenhowes
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8002b764c5
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Store pointers for indexed sprites for anything that's redrawn every frame.
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2021-08-31 18:20:11 +01:00 |
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stevenhowes
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afe572da82
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Re-enable double-buffering on map editor
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2021-08-31 16:51:57 +01:00 |
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stevenhowes
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b5ae8623c9
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Refer to tiles and font characters by pointer (once cached). Fixed missing colon from font. Minor map changes (and more obvious tile zero). Misc map tweaks.
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2021-08-31 16:50:11 +01:00 |
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stevenhowes
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9b50486e24
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Update m2_evact,ffd
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2021-06-26 21:19:37 +01:00 |
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stevenhowes
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631a3e7b3b
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Event cleanup and some area names, trigger error on shuttle bay door
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2021-06-26 21:10:40 +01:00 |
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stevenhowes
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15c16d4f28
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Tidy up of tiles / turning into overlays
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2021-06-26 20:31:08 +01:00 |
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stevenhowes
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9b2df42794
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Allow event actions to change overlay tiles
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2021-06-26 20:02:26 +01:00 |
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stevenhowes
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f6acae8ecb
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Clipboard support for overlay tiles
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2021-06-26 19:56:39 +01:00 |
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stevenhowes
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464e19c282
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Dual tile layers
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2021-06-26 19:45:08 +01:00 |
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stevenhowes
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390ee6ed34
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Typo in filename
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2021-06-01 22:57:22 +01:00 |
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stevenhowes
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a237d6b327
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Experimenting with some sort of RLE type compression for maps. Wont implement until map is complex as may be somewhat misleadingly efficient with an unpopulated map
Raw 10000
Compressed 1981
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2021-06-01 22:56:20 +01:00 |
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stevenhowes
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fad15ea5f5
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Event scheduling
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2021-05-30 20:51:03 +01:00 |
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stevenhowes
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3b4de290cc
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Remove unused entires from file, populate with safe data on load. Scripting for Shuttlebay, Cargo bay 1 and Cargo bay 2 doors.
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2021-05-29 23:46:46 +01:00 |
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stevenhowes
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459db2afb0
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Make picking areas easier and look nicer.
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2021-05-29 23:24:46 +01:00 |
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stevenhowes
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f0ead9562c
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Support event names in mapedit
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2021-05-29 23:18:00 +01:00 |
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stevenhowes
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8360b46e5f
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compile.php compiles m2_txt into m2_evt and m2_evact. Mission2 updated to load binaries.
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2021-05-29 23:13:58 +01:00 |
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stevenhowes
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c57e5ec38e
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Remove old smart tile bits (all but event triggering)
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2021-05-29 21:37:15 +01:00 |
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stevenhowes
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1b82cfcb45
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Proper event system. Improved sounds. Temporary hard-coded events
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2021-05-29 21:30:48 +01:00 |
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stevenhowes
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9ff12c4766
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WIP new event system
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2021-05-29 20:48:17 +01:00 |
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stevenhowes
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0a431ecc82
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Don't repeatedly fire actions. Load some sounds for mission2.
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2021-05-29 19:58:48 +01:00 |
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stevenhowes
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02bb01b3da
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Free memory from PCM samples between missions.
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2021-05-24 21:14:43 +01:00 |
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stevenhowes
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82fa55157f
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Stop phasers getting stuck firing at end of Mission1
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2021-05-18 21:22:16 +01:00 |
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stevenhowes
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64a7ce0d53
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Sounds for hail and tractor beam. Also sound sample for combadge. Todo un-loading/checking load of sound files.
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2021-05-17 22:39:34 +01:00 |
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stevenhowes
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efc2e685e4
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Proper sound for phasers and explosions. Multi-channel audio.
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2021-05-17 20:48:48 +01:00 |
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stevenhowes
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bcc7a72ae1
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Very WIP PCM sound support
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2021-05-16 20:04:09 +01:00 |
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stevenhowes
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3d69e6d38e
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Southwards animation wasn't flipping correctly due to typo.
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2021-05-16 15:22:22 +01:00 |
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stevenhowes
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dac1add9b8
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Delete palguide,fdb
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2021-05-16 15:12:33 +01:00 |
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stevenhowes
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0e6769be19
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Remove/tweak more sprites
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2021-05-15 22:43:41 +01:00 |
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stevenhowes
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a8a32215ed
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Return to idle when standing
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2021-05-15 22:10:16 +01:00 |
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stevenhowes
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243a126a53
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Properly flip for N/E/S/W movement, remove debug sprite name
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2021-05-15 22:04:11 +01:00 |
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stevenhowes
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f29fcd9288
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Strip unused pallets and masks. Added player walking animation and general tidyup of old sprites.
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2021-05-15 21:54:23 +01:00 |
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stevenhowes
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d7faaa279c
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Cleanup and tweak of player sprite/dimensions to make doors easier
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2021-05-15 20:51:35 +01:00 |
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stevenhowes
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f004e66461
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Correctly handle all 8 directions
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2021-05-15 20:20:56 +01:00 |
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stevenhowes
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74faf7f89b
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Sprite flipping, face in direction of movement
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2021-05-13 20:56:36 +01:00 |
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stevenhowes
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3c0a6d25e9
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Movement fixes
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2021-05-13 20:25:16 +01:00 |
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