mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-27 00:03:27 +01:00
Allow sounds and channels to be referred to by name
This commit is contained in:
+37
-1
@@ -1,4 +1,22 @@
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<?php
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// Parse h/sounds to get friendly names for samples and channels
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$soundnames = array();
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$channelnames = array();
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$sound_h = file_get_contents("h/Sound");
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foreach(preg_split("/((\r?\n)|(\r\n?))/", $sound_h) as $line)
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{
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if(strpos($line,"/*soundid*/"))
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{
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$soundsplit = preg_split("/=|\,/",$line);
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$soundnames[trim($soundsplit[0])] = trim($soundsplit[1]);
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}
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if(strpos($line,"/*channelid*/"))
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{
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$soundsplit = preg_split("/=|\,/",$line);
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$channelnames[trim($soundsplit[0])] = trim($soundsplit[1]);
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}
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}
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$script = file_get_contents("m2_txt");
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$inevent = -1;
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@@ -59,7 +77,25 @@
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else
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{
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$csv = str_getcsv($split[1]);
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$eventactions[] = array("Event"=>$inevent,"Action"=>2,"ActionValue"=>$csv[1],"ActionTarget"=>$csv[0]);
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$csv[0] = trim($csv[0]);
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$csv[1] = trim($csv[1]);
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if(isset($soundnames[$csv[0]]))
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$csv[0] = $soundnames[$csv[0]];
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if(!is_numeric($csv[0]))
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{
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echo "Sound '" . $csv[0] . "' not recognised\n";
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die();
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}
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if(isset($channelnames[$csv[1]]))
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$csv[1] = $channelnames[$csv[1]];
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if(!is_numeric($csv[1]))
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{
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echo "Channel '" . $csv[1] . "' not recognised\n";
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die();
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}
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$eventactions[] = array("Event"=>$inevent,"Action"=>2,"ActionValue"=>$csv[0],"ActionTarget"=>$csv[1]);
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}
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break;
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case "SetTile":
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+20
-6
@@ -37,14 +37,28 @@
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#define DataVox_AdjustMemory 0x443A2
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#define DataVox_SetInternalPitch 0x443A3
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// Formatting is important as compile.php parses this
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enum pcmchannel_e{
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PCMCHANNEL_UI = 5,
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PCMCHANNEL_PLAYER = 5,
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PCMCHANNEL_NPC1 = 6,
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PCMCHANNEL_NPC2 = 7,
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PCMCHANNEL_AMBIENT = 8
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PCMCHANNEL_UI = 5, /*channelid*/
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PCMCHANNEL_PLAYER = 5, /*channelid*/
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PCMCHANNEL_NPC1 = 6, /*channelid*/
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PCMCHANNEL_NPC2 = 7, /*channelid*/
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PCMCHANNEL_AMBIENT = 8, /*channelid*/
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PCMCHANNEL_MAX
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};
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// Formatting is important as compile.php parses this
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enum pcmsample_e{
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PCMSAMPLE_DURNOTORPEDO = 0, /*soundid*/
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PCMSAMPLE_PHASER = 1, /*soundid*/
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PCMSAMPLE_SHIPEXPLODE = 2, /*soundid*/
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PCMSAMPLE_TRACTOR = 3, /*soundid*/
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PCMSAMPLE_HAIL = 4, /*soundid*/
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PCMSAMPLE_DOOR = 5, /*soundid*/
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PCMSAMPLE_ALERT = 6, /*soundid*/
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PCMSAMPLE_TRACTOREND = 7, /*soundid*/
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PCMSAMPLE_MAX
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};
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enum pcmsample_e{PCMSAMPLE_DURNOTORPEDO, PCMSAMPLE_PHASER, PCMSAMPLE_SHIPEXPLODE, PCMSAMPLE_TRACTOR, PCMSAMPLE_HAIL, PCMSAMPLE_DOOR, PCMSAMPLE_ALERT, PCMSAMPLE_TRACTOREND, PCMSAMPLE_MAX};
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struct CompositionElement {
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signed short int Start;
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+11
-11
@@ -94,18 +94,18 @@ Event("PlayerStart")
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# Mission brief
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###########################################
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Event("Brief")
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Sound(5,4) # (Commmunicator)
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Sound(PCMSAMPLE_HAIL, PCMCHANNEL_UI)
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###########################################
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# Shuttle bay briefing room
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###########################################
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Event("SBBR-DOOROPEN")
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SetOverlayTile(713,31) # Open door
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Sound(5,5) # (Door)
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Sound(PCMSAMPLE_DOOR, PCMCHANNEL_PLAYER)
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ReArm("SBBR-DOORCLOSE")
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Event("SBBR-DOORCLOSE")
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SetOverlayTile(713,29) # Closed door
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Sound(5,5) # (Door)
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Sound(PCMSAMPLE_DOOR, PCMCHANNEL_PLAYER)
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ReArm("SBBR-DOOROPEN")
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Event("SBBR-AREA")
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AreaName(2) # (Briefing room)
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@@ -117,12 +117,12 @@ Event("SBBR-AREA")
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Event("SB-DOOROPEN")
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SetOverlayTile(1213,68) # Open door (left)
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SetOverlayTile(1313,69) # Open door (right)
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Sound(5,5) # (Door)
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Sound(PCMSAMPLE_DOOR, PCMCHANNEL_PLAYER)
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ReArm("SB-DOORCLOSE")
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Event("SB-DOORCLOSE")
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SetOverlayTile(1213,43) # Closed door (left)
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SetOverlayTile(1313,44) # Closed door (right)
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Sound(5,5) # (Door)
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Sound(PCMSAMPLE_DOOR, PCMCHANNEL_PLAYER)
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ReArm("SB-DOOROPEN")
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Event("SB-AREA")
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AreaName(1) # (Shuttle bay)
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@@ -134,12 +134,12 @@ Event("SB-AREA")
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Event("CB1-DOOROPEN")
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SetOverlayTile(2213,68) # Open door (left)
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SetOverlayTile(2313,69) # Open door (right)
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Sound(5,5) # (Door)
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Sound(PCMSAMPLE_DOOR, PCMCHANNEL_PLAYER)
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ReArm("CB1-DOORCLOSE")
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Event("CB1-DOORCLOSE")
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SetOverlayTile(2213,43) # Closed door (left)
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SetOverlayTile(2313,44) # Closed door (right
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Sound(5,5) # (Door)
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Sound(PCMSAMPLE_DOOR, PCMCHANNEL_PLAYER)
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ReArm("CB1-DOOROPEN")
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Event("CB-AREA")
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AreaName(3) # (Cargo bay)
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@@ -151,12 +151,12 @@ Event("CB-AREA")
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Event("CB2-DOOROPEN")
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SetOverlayTile(3213,68) # Open door (left)
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SetOverlayTile(3313,69) # Open door (right)
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Sound(5,5) # (Door)
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Sound(PCMSAMPLE_DOOR, PCMCHANNEL_PLAYER)
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ReArm("CB2-DOORCLOSE")
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Event("CB2-DOORCLOSE")
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SetOverlayTile(3213,43) # Closed door (left)
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SetOverlayTile(3313,44) # Closed door (right
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Sound(5,5) # (Door)
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Sound(PCMSAMPLE_DOOR, PCMCHANNEL_PLAYER)
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ReArm("CB2-DOOROPEN")
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###########################################
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@@ -193,7 +193,7 @@ Event("REDALERTON")
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SetOverlayTile(2413,84)
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SetOverlayTile(3113,84) # Cargo bay two
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SetOverlayTile(3413,84)
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Sound(8,6) # (Klaxon)
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Sound(PCMSAMPLE_ALERT, PCMCHANNEL_AMBIENT)
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ReArm("REDALERTON")
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Event("REDALERTOFF")
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Schedule("REDALERTON",125)
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@@ -241,5 +241,5 @@ Event("TRAC2")
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Event("TRACOFF")
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SetOverlayTile(407,0) # Empty
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Event("TRACSOUND")
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Sound(5,7) # (Tractor beam ending)
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Sound(PCMSAMPLE_TRACTOREND, PCMCHANNEL_PLAYER)
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ReArm("TRACSOUND")
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