Remove/tweak more sprites

This commit is contained in:
stevenhowes
2021-05-15 22:43:41 +01:00
parent a8a32215ed
commit 0e6769be19
5 changed files with 3 additions and 6 deletions
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-2
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@@ -584,8 +584,6 @@ int game2_tick()
}
}
draw_sprite("commspanel",1000,DISPLAY_Y-164);
TilePlayer.rawtile = (TilePlayer.mapoffset.Y) + TilePlayer.localtile.Y + (TilePlayer.mapoffset.X * 100) + (TilePlayer.localtile.X * 100);
if(editsmart == 1)
+3 -4
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@@ -997,10 +997,9 @@ void game1_victory()
void game_draw_comms(char* msg)
{
draw_sprite("commspanel",4,DISPLAY_Y-164);
draw_spritetext(
msg
, 80, DISPLAY_Y-80);
// TODO: Need to scale this properly once font/text is final
draw_sprite("commspan1",4,DISPLAY_Y-164);
draw_spritetext(msg, 80, DISPLAY_Y-80);
}
int game1_tick()