Clean up, more voices

This commit is contained in:
stevenhowes
2021-02-20 20:51:02 +00:00
parent 48f7a03edf
commit a1a56dfe67
2 changed files with 8 additions and 20 deletions
Binary file not shown.
+7 -19
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@@ -10,31 +10,16 @@ Cents% = TIME
PROCaudio_setup
PROCinitial_gfx_setup
PROCtitle
PROCfinal_gfx_setup
PROCgfx_setup
PROCmain_scene1
END
DEF PROCtitle
DEF PROCgfx_setup
CLS
SCREENMODE% = 28
ENDPROC
DEF PROCinitial_gfx_setup
SCREENMODE% = 4
MODE SCREENMODE%
sprite_area% = FNload_sprites("Spr")
ENDPROC
DEF PROCfinal_gfx_setup
REMIF SCREENMODE% = 32 THEN
REM SCREENGFXWIDTH%=1600
REM SCREENGFXHEIGHT%=1200
@@ -60,7 +45,8 @@ DEF PROCaudio_setup
VOICES 4
VOICE 1,"WaveSynth-Beep"
VOICE 2,"Percussion-Noise"
VOICE 3,"StringLib-Hard"
VOICE 3,"Percussion-Soft"
VOICE 4,"Percussion-Noise"
ENDPROC
DEF PROCmain_scene1
@@ -362,7 +348,9 @@ DEF PROCenemy_ship_handle_damage
EnemyNextFire%(Enemy%) = 0
EnemyCollidable%(Enemy%) = 0
IF EnemySprites$(Enemy%) = "durno_ship2" THEN
SOUND 2,-5,0,50
SOUND 1,-5,0,100
SOUND 3,-15,0,1000
SOUND 2,-10,1,100
ENDIF
IF TIME > EnemyExplodeNextFrame%(Enemy%) THEN
EnemyExplodeNextFrame%(Enemy%) = TIME + 4