diff --git a/!TheEscape/!RunImage,ffb b/!TheEscape/!RunImage,ffb index f0de8e8..7505f13 100644 Binary files a/!TheEscape/!RunImage,ffb and b/!TheEscape/!RunImage,ffb differ diff --git a/!TheEscape/!RunImage,ffb.bas b/!TheEscape/!RunImage,ffb.bas index 504436c..6beb448 100644 --- a/!TheEscape/!RunImage,ffb.bas +++ b/!TheEscape/!RunImage,ffb.bas @@ -10,31 +10,16 @@ Cents% = TIME PROCaudio_setup -PROCinitial_gfx_setup - -PROCtitle - -PROCfinal_gfx_setup +PROCgfx_setup PROCmain_scene1 END -DEF PROCtitle +DEF PROCgfx_setup CLS - SCREENMODE% = 28 - -ENDPROC - -DEF PROCinitial_gfx_setup - SCREENMODE% = 4 - - MODE SCREENMODE% - + SCREENMODE% = 28 sprite_area% = FNload_sprites("Spr") -ENDPROC - -DEF PROCfinal_gfx_setup REMIF SCREENMODE% = 32 THEN REM SCREENGFXWIDTH%=1600 REM SCREENGFXHEIGHT%=1200 @@ -60,7 +45,8 @@ DEF PROCaudio_setup VOICES 4 VOICE 1,"WaveSynth-Beep" VOICE 2,"Percussion-Noise" - VOICE 3,"StringLib-Hard" + VOICE 3,"Percussion-Soft" + VOICE 4,"Percussion-Noise" ENDPROC DEF PROCmain_scene1 @@ -362,7 +348,9 @@ DEF PROCenemy_ship_handle_damage EnemyNextFire%(Enemy%) = 0 EnemyCollidable%(Enemy%) = 0 IF EnemySprites$(Enemy%) = "durno_ship2" THEN - SOUND 2,-5,0,50 + SOUND 1,-5,0,100 + SOUND 3,-15,0,1000 + SOUND 2,-10,1,100 ENDIF IF TIME > EnemyExplodeNextFrame%(Enemy%) THEN EnemyExplodeNextFrame%(Enemy%) = TIME + 4