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https://github.com/stevenhowes/TheEscape.git
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Clean up, more voices
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@@ -10,31 +10,16 @@ Cents% = TIME
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PROCaudio_setup
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PROCaudio_setup
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PROCinitial_gfx_setup
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PROCgfx_setup
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PROCtitle
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PROCfinal_gfx_setup
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PROCmain_scene1
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PROCmain_scene1
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END
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END
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DEF PROCtitle
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DEF PROCgfx_setup
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CLS
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CLS
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SCREENMODE% = 28
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SCREENMODE% = 28
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ENDPROC
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DEF PROCinitial_gfx_setup
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SCREENMODE% = 4
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MODE SCREENMODE%
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sprite_area% = FNload_sprites("Spr")
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sprite_area% = FNload_sprites("Spr")
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ENDPROC
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DEF PROCfinal_gfx_setup
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REMIF SCREENMODE% = 32 THEN
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REMIF SCREENMODE% = 32 THEN
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REM SCREENGFXWIDTH%=1600
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REM SCREENGFXWIDTH%=1600
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REM SCREENGFXHEIGHT%=1200
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REM SCREENGFXHEIGHT%=1200
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@@ -60,7 +45,8 @@ DEF PROCaudio_setup
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VOICES 4
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VOICES 4
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VOICE 1,"WaveSynth-Beep"
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VOICE 1,"WaveSynth-Beep"
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VOICE 2,"Percussion-Noise"
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VOICE 2,"Percussion-Noise"
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VOICE 3,"StringLib-Hard"
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VOICE 3,"Percussion-Soft"
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VOICE 4,"Percussion-Noise"
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ENDPROC
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ENDPROC
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DEF PROCmain_scene1
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DEF PROCmain_scene1
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@@ -362,7 +348,9 @@ DEF PROCenemy_ship_handle_damage
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EnemyNextFire%(Enemy%) = 0
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EnemyNextFire%(Enemy%) = 0
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EnemyCollidable%(Enemy%) = 0
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EnemyCollidable%(Enemy%) = 0
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IF EnemySprites$(Enemy%) = "durno_ship2" THEN
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IF EnemySprites$(Enemy%) = "durno_ship2" THEN
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SOUND 2,-5,0,50
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SOUND 1,-5,0,100
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SOUND 3,-15,0,1000
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SOUND 2,-10,1,100
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ENDIF
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ENDIF
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IF TIME > EnemyExplodeNextFrame%(Enemy%) THEN
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IF TIME > EnemyExplodeNextFrame%(Enemy%) THEN
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EnemyExplodeNextFrame%(Enemy%) = TIME + 4
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EnemyExplodeNextFrame%(Enemy%) = TIME + 4
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