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Colour phasers
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@@ -307,6 +307,9 @@ DEF PROCplayer_weapons_draw
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RightFiring% = 0
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ENDIF
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REM Phasers are orange
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GCOL 0,7
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IF LeftFiring% = 1 THEN
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LINE PlayerLocation%(X) + PlayerPhaserOffset%(0,X), PlayerLocation%(Y) + PlayerPhaserOffset%(0,Y), EnemyLocations%(LeftID%,X) + (EnemyHitbox%(EnemyHitboxID%(LeftID%),2)/2), EnemyLocations%(LeftID%,Y)
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ENDIF
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