2021-11-05 17:00:42 +00:00
2021-11-05 17:00:42 +00:00
2021-11-05 17:00:42 +00:00
2021-11-05 17:00:42 +00:00
2021-11-05 16:48:45 +00:00
2021-11-05 17:00:42 +00:00
2021-11-05 17:00:42 +00:00

Privateer

Back in 2019 I was playing with a graphics engine called irrlicht (and the associated sound system called irrklang). This was a quick play around with that to immitate the flying system from Privateer 2: The Darkening.

Many of the assets for the game have been placed in public domain and have been used. All other models/textures are from free online asset stores. It was so long ago I'm not sure I can fairly credit, but if anything here is yours then let me know and I'll credit (or remove) as required.

  • + = increase speed
  • - = decrease speed
  • [ = minimum speed
  • ] = maximum speed
  • tab = afterburner

Flight direction is controlled with the mouse. It's every bit as un-controllable as the original game at first - look at the arrows around the crosshairs to get a feel if you're struggling. It's a game much more suited to a joystick

S
Description
Some code for a space shooter I was experimenting with
Readme Unlicense 5 MiB
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C++ 97.6%
C 2.4%