Files
GodotTest/Characters/player_boimler.tscn
T
2023-09-18 21:24:37 +01:00

263 lines
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[gd_scene load_steps=28 format=3 uid="uid://bn6l8gpt3e2cc"]
[ext_resource type="Script" path="res://Characters/player_boimler.gd" id="1_4xsm0"]
[ext_resource type="Texture2D" uid="uid://c2ox6qx00um5f" path="res://Sprites/boimler.png" id="1_sm1i4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f68x6"]
size = Vector2(15, 23)
[sub_resource type="Animation" id="Animation_we2gy"]
resource_name = "walk_right"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [16, 17, 18, 19, 20]
}
[sub_resource type="Animation" id="Animation_cvcr0"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [16]
}
[sub_resource type="Animation" id="Animation_gncbx"]
resource_name = "idle_right"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [14, 15]
}
[sub_resource type="Animation" id="Animation_isqws"]
resource_name = "idle_left"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [21, 22]
}
[sub_resource type="Animation" id="Animation_uh0nl"]
resource_name = "walk_left"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [23, 24, 25, 26, 27]
}
[sub_resource type="Animation" id="Animation_aqig2"]
resource_name = "walk_down"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [9, 10, 11, 12, 13]
}
[sub_resource type="Animation" id="Animation_odiyi"]
resource_name = "walk_up"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [9, 10, 11, 12, 13]
}
[sub_resource type="Animation" id="Animation_shhac"]
resource_name = "idle_down"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [7, 8]
}
[sub_resource type="Animation" id="Animation_vg36w"]
resource_name = "idle_up"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 1]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1a573"]
_data = {
"RESET": SubResource("Animation_cvcr0"),
"idle_down": SubResource("Animation_shhac"),
"idle_left": SubResource("Animation_isqws"),
"idle_right": SubResource("Animation_gncbx"),
"idle_up": SubResource("Animation_vg36w"),
"walk_down": SubResource("Animation_aqig2"),
"walk_left": SubResource("Animation_uh0nl"),
"walk_right": SubResource("Animation_we2gy"),
"walk_up": SubResource("Animation_odiyi")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_24qgq"]
animation = &"idle_down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yowcu"]
animation = &"idle_up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ngvgc"]
animation = &"idle_left"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3fncq"]
animation = &"idle_right"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_nqkka"]
blend_point_0/node = SubResource("AnimationNodeAnimation_24qgq")
blend_point_0/pos = Vector2(0, 1.1)
blend_point_1/node = SubResource("AnimationNodeAnimation_yowcu")
blend_point_1/pos = Vector2(0, -1.1)
blend_point_2/node = SubResource("AnimationNodeAnimation_ngvgc")
blend_point_2/pos = Vector2(-1, 0)
blend_point_3/node = SubResource("AnimationNodeAnimation_3fncq")
blend_point_3/pos = Vector2(1, 0)
min_space = Vector2(-1, -1.1)
max_space = Vector2(1, 1.1)
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cei2x"]
animation = &"walk_down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qo15p"]
animation = &"walk_up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dgdnw"]
animation = &"walk_left"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nbcxn"]
animation = &"walk_right"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_idnn4"]
blend_point_0/node = SubResource("AnimationNodeAnimation_cei2x")
blend_point_0/pos = Vector2(0, 1.1)
blend_point_1/node = SubResource("AnimationNodeAnimation_qo15p")
blend_point_1/pos = Vector2(0, -1.1)
blend_point_2/node = SubResource("AnimationNodeAnimation_dgdnw")
blend_point_2/pos = Vector2(-1, 0)
blend_point_3/node = SubResource("AnimationNodeAnimation_nbcxn")
blend_point_3/pos = Vector2(1, 0)
min_space = Vector2(-1, -1.1)
max_space = Vector2(1, 1.1)
blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nxanf"]
advance_mode = 0
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_acl43"]
advance_mode = 0
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xfad2"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_wgkrf"]
states/Idle/node = SubResource("AnimationNodeBlendSpace2D_nqkka")
states/Idle/position = Vector2(354, 100)
states/Walk/node = SubResource("AnimationNodeBlendSpace2D_idnn4")
states/Walk/position = Vector2(488, 100)
transitions = ["Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_nxanf"), "Walk", "Idle", SubResource("AnimationNodeStateMachineTransition_acl43"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_xfad2")]
[node name="PlayerBoimler" type="CharacterBody2D"]
script = ExtResource("1_4xsm0")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_sm1i4")
hframes = 7
vframes = 4
frame = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-0.5, 16.5)
shape = SubResource("RectangleShape2D_f68x6")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_1a573")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeStateMachine_wgkrf")
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/Idle/blend_position = Vector2(0, -1)
parameters/Walk/blend_position = Vector2(0, 0)