Files
GoRetro/component_bounder_screen.go
T

47 lines
998 B
Go

package GoRetro
import "fmt"
/*
* --------------------
* BounderScreen
* --------------------
* A bounder which triggers if the element isn't on the screen
* TODO: Use dimensions of the entity
*/
type bounderScreen struct {
container *Element
callbackFunc func(element *Element)
}
func NewBounderScreen(container *Element, callback func(element *Element)) *bounderScreen {
if !container.PositionAbsolute {
fmt.Println("Added screen bounder to non-absolute positioned element")
}
return &bounderScreen{
container: container,
callbackFunc: callback,
}
}
func (bounder *bounderScreen) onDraw() error {
return nil
}
func (bounder *bounderScreen) onUpdate() error {
b := bounder.container
if b.Position.X > float64(Config.WindowSize.X) || b.Position.X < 0 ||
b.Position.Y > float64(Config.WindowSize.Y) || b.Position.Y < 0 {
bounder.callbackFunc(bounder.container)
}
return nil
}
func (bounder *bounderScreen) onCollision(other *Element) error {
return nil
}