stevenhowes
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61b8cecc0b
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Allow easy killing (with animation) of anything that has a DR. Useful for plausibly disposing of projectiles.
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2022-03-27 17:13:18 +01:00 |
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stevenhowes
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428e2d175c
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Moveable viewport. Absolute positioning (for UI etc) is possible. Added distance-based bounder for projectiles etc as 'screen' is no longer a suitable bounder. Removed debug msg.
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2022-03-27 17:02:32 +01:00 |
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stevenhowes
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bfa9ab0037
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Some error handling and re-enable sequence changes
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2022-01-18 22:39:30 +00:00 |
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stevenhowes
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f73e065e70
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Convert animator to use sprite sheets - unpolished WIP but works..
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2022-01-18 22:19:53 +00:00 |
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stevenhowes
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2bf460b999
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Render sprites from sprite sheets (no animation yet)
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2022-01-17 22:36:05 +00:00 |
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stevenhowes
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fa13e4c97b
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Merge the two screen bounders to use callbacks
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2022-01-04 22:22:00 +00:00 |
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stevenhowes
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bc5cd16447
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Ditch keyboard mover, shooter, interval shooter. All of that is game code not engine. Added key handler and scheduler. Can also now duplicate components on an element (key readers for example)
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2022-01-04 22:00:31 +00:00 |
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stevenhowes
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45c553150c
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Move all init and config into GoRetro from GoEscape
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2022-01-03 22:49:35 +00:00 |
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stevenhowes
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4d1ab58ca4
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Move all engine stuff to GoRetro. Still many interactions between game and engine code that there should not be.
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2022-01-03 22:13:34 +00:00 |
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