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stevenhowes/GoRetro
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mirror of https://github.com/stevenhowes/GoRetro.git synced 2026-05-26 15:53:31 +01:00
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428e2d175cf7f4def4099be8f893de9275d811c3
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Author SHA1 Message Date
stevenhowes 428e2d175c Moveable viewport. Absolute positioning (for UI etc) is possible. Added distance-based bounder for projectiles etc as 'screen' is no longer a suitable bounder. Removed debug msg. 2022-03-27 17:02:32 +01:00
stevenhowes bfa9ab0037 Some error handling and re-enable sequence changes 2022-01-18 22:39:30 +00:00
stevenhowes f73e065e70 Convert animator to use sprite sheets - unpolished WIP but works.. 2022-01-18 22:19:53 +00:00
stevenhowes 2bf460b999 Render sprites from sprite sheets (no animation yet) 2022-01-17 22:36:05 +00:00
stevenhowes fa13e4c97b Merge the two screen bounders to use callbacks 2022-01-04 22:22:00 +00:00
stevenhowes bc5cd16447 Ditch keyboard mover, shooter, interval shooter. All of that is game code not engine. Added key handler and scheduler. Can also now duplicate components on an element (key readers for example) 2022-01-04 22:00:31 +00:00
stevenhowes 45c553150c Move all init and config into GoRetro from GoEscape 2022-01-03 22:49:35 +00:00
stevenhowes 4d1ab58ca4 Move all engine stuff to GoRetro. Still many interactions between game and engine code that there should not be. 2022-01-03 22:13:34 +00:00
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