Files
CTheEscape/!TheEsc/c/Mission2
T

268 lines
6.1 KiB
C

#include "Graphics.h"
#include "swis.h"
#include <kernel.h>
extern int tick;
extern int lasttick;
extern int screen;
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
#define TILESX 10
#define TILESY 10
// map[0] is the 'master', [1] and [2] represents what is currently
// believed to be displayed in the corresponding (+1) screen buffer
// and we run a compare to see if re-drawing is needed. 0xFF is used
// for a re-draw being required (so it's set on the tile under the player
unsigned char map[3][TILESX][TILESY];
unsigned char fullmap[10000];
char tilenamebuffer[4];
char textbuffer[63];
struct EntityLocation_s {
short signed int X,Y;
};
struct TilePlayer_s {
struct EntityLocation_s location;
struct EntityLocation_s hitbox_bl;
struct EntityLocation_s hitbox_tr;
struct EntityLocation_s mapoffset;
struct EntityLocation_s localtile;
int rawtile;
};
struct TilePlayer_s TilePlayer;
void game2_loadmap(char* filename)
{
int length;
// Attempt to get file info
inreg.r[0] = 5;
inreg.r[1] = (int) filename;
_kernel_swi(OS_File,&inreg,&outreg);
// Length will be in R4 if it exists
length = outreg.r[4];
if(length > sizeof(fullmap))
{
screen_nobuffer();
printf("Map exceeds %d bytes (%d bytes) object type is %d\n",sizeof(fullmap),length,outreg.r[0]);
exit(0);
}
// Attempt to get file info
inreg.r[0] = 16;
inreg.r[1] = (int) filename;
inreg.r[2] = (int) fullmap;
inreg.r[3] = 0;
_kernel_swi(OS_File,&inreg,&outreg);
}
void game2_death()
{
int currentstart = 0;
int introframe = 0;
sound_voices(4);
sound_set_voice(1,"WaveSynth-Beep");
sound_set_voice(2,"WaveSynth-Beep");
sound_set_voice(3,"WaveSynth-Beep");
sound_set_voice(4,"WaveSynth-Beep");
sound_composition_init();
sound_composition_load("music.cmpagrac");
tick = clock();
sound_composition_start(clock());
draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
draw_sprite("kia",(DISPLAY_X/2)-300,500);
screen_flipbuffer();
while(sound_composition_incomplete())
{
sound_composition_tick(clock());
if(clock() > (tick + 100))
{
if(input_readkey(98))
sound_composition_stop();
}
}
}
void game2_briefing()
{
screen_clear();
draw_spritetext(
"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nyour mission is to be dead until i make mission 2. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
, 50, 950);
draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
screen_flipbuffer();
tick = clock();
while(1)
{
if(clock() > (tick + 100))
{
if(input_readkey(98))
return;
}
}
}
void game2_fillmap(int xoffset, int yoffset)
{
memcpy(map[0][0],fullmap+yoffset+(xoffset*100),10);
memcpy(map[0][1],fullmap+yoffset+(xoffset*100)+100,10);
memcpy(map[0][2],fullmap+yoffset+(xoffset*100)+200,10);
memcpy(map[0][3],fullmap+yoffset+(xoffset*100)+300,10);
memcpy(map[0][4],fullmap+yoffset+(xoffset*100)+400,10);
memcpy(map[0][5],fullmap+yoffset+(xoffset*100)+500,10);
memcpy(map[0][6],fullmap+yoffset+(xoffset*100)+600,10);
memcpy(map[0][7],fullmap+yoffset+(xoffset*100)+700,10);
memcpy(map[0][8],fullmap+yoffset+(xoffset*100)+800,10);
memcpy(map[0][9],fullmap+yoffset+(xoffset*100)+900,10);
}
void game2_setup()
{
screen_flipbuffer();
screen_clear();
screen_flipbuffer();
screen_clear();
TilePlayer.location.X = 100;
TilePlayer.location.Y = 100;
TilePlayer.hitbox_bl.X = 0;
TilePlayer.hitbox_bl.Y = 0;
TilePlayer.hitbox_tr.X = 60;
TilePlayer.hitbox_tr.Y = 50;
memset(map[0],0xFF,100);
memset(map[1],0xFF,100);
memset(map[2],0xFF,100);
game2_loadmap("mission2");
game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
}
void game2_tick_input()
{
int x,y;
// Up arrow
if(input_readkey(57))
{
TilePlayer.location.Y += 3 * (tick - lasttick);
if(TilePlayer.location.Y > (950))
{
TilePlayer.location.Y = 100;
TilePlayer.mapoffset.Y += 10;
}
}
// Down arrow
if(input_readkey(41))
{
TilePlayer.location.Y -= 3 * (tick - lasttick);
if(TilePlayer.location.Y < (10))
{
TilePlayer.location.Y = 900;
TilePlayer.mapoffset.Y -= 10;
}
}
// Right arrow
if(input_readkey(121))
{
TilePlayer.location.X += 3 * (tick - lasttick);
if(TilePlayer.location.X > (950))
{
TilePlayer.location.X = 100;
TilePlayer.mapoffset.X += 10;
}
}
// Left arrow
if(input_readkey(25))
{
TilePlayer.location.X -= 3 * (tick - lasttick);
if(TilePlayer.location.X < (10))
{
TilePlayer.location.X = 900;
TilePlayer.mapoffset.X -= 10;
}
}
}
int game2_tick()
{
int x;
int y;
int udt = 0;
lasttick = tick;
tick = clock();
screen_flipbuffer();
if(1)
{
game2_fillmap(TilePlayer.mapoffset.X,TilePlayer.mapoffset.Y);
for(x = 0; x < TILESX; x++)
{
for(y = 0; y < TILESY; y++)
{
if(game_hitbox_collide(
(TilePlayer.location.X + TilePlayer.hitbox_bl.X),(TilePlayer.location.Y + TilePlayer.hitbox_bl.Y),
(TilePlayer.hitbox_tr.X - TilePlayer.hitbox_bl.X),(TilePlayer.hitbox_tr.Y - TilePlayer.hitbox_bl.Y),
x*100,y*100,
100,100
))
{
map[1][x][y] = 255;
map[2][x][y] = 255;
TilePlayer.localtile.X = x;
TilePlayer.localtile.Y = y;
}
if(map[0][x][y] ^ map[screen+1][x][y])
{
map[screen+1][x][y] = map[0][x][y];
sprintf(tilenamebuffer,"%i",map[screen+1][x][y]);
draw_tile(tilenamebuffer,x*100,y*100);
udt++;
}
}
}
/* draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
TilePlayer.rawtile = (TilePlayer.mapoffset.Y) + TilePlayer.localtile.Y + (TilePlayer.mapoffset.X * 100) + (TilePlayer.localtile.X * 100);
sprintf(textbuffer,"Tile:%i\nSprite:%i",TilePlayer.rawtile,fullmap[TilePlayer.rawtile]);
draw_spritetext(textbuffer, 1070, 950);*/
game2_tick_input();
draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y);
return 0;
}else{
/* screen_flipbuffer();
screen_clear();
game2_death();
return 1;*/
}
}