stevenhowes
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464e19c282
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Dual tile layers
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2021-06-26 19:45:08 +01:00 |
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stevenhowes
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d7faaa279c
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Cleanup and tweak of player sprite/dimensions to make doors easier
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2021-05-15 20:51:35 +01:00 |
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stevenhowes
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f004e66461
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Correctly handle all 8 directions
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2021-05-15 20:20:56 +01:00 |
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stevenhowes
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74faf7f89b
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Sprite flipping, face in direction of movement
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2021-05-13 20:56:36 +01:00 |
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stevenhowes
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467263ce86
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Area support in map editor. Increase max smart tiles. Smart tile editor. Removed static area names. Tile/map layout continuation.
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2021-05-08 21:10:25 +01:00 |
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stevenhowes
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74b97661e2
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Attempt at stopping file load errors on 3.10 on an A3000
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2021-04-08 21:02:44 +01:00 |
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stevenhowes
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151a4d859c
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Safer file loading, better showing of fatal errors (drop out of double buffering)
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2021-04-03 22:30:49 +01:00 |
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stevenhowes
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cd49a33a46
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proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
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2021-04-03 22:20:27 +01:00 |
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stevenhowes
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793375e814
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Minor tweaks
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2021-04-01 22:22:04 +01:00 |
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stevenhowes
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6d18082a66
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Font tweak
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2021-04-01 22:14:09 +01:00 |
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stevenhowes
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1e6266077c
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Double font size, re-align it all
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2021-04-01 22:01:39 +01:00 |
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stevenhowes
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17f0c4dcda
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Mission 1 ending and victory screen
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2021-03-31 21:08:48 +01:00 |
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stevenhowes
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8e8e7cbdda
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Mission briefing
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2021-03-28 22:20:33 +01:00 |
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stevenhowes
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f9ea0f0a46
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A-Z character set and text function
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2021-03-28 16:47:54 +01:00 |
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stevenhowes
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17123f111c
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Re-arrange so application has a proper directory
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2021-03-26 22:08:25 +00:00 |
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