Files
CTheEscape/!TheEsc/c/Graphics
T
2021-05-15 20:20:56 +01:00

380 lines
8.1 KiB
C

#include <stdio.h>
#include "swis.h"
#include <kernel.h>
// SWI Registers
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
extern unsigned char *buffer;
extern unsigned char *fontbuffer;
extern unsigned char *tilebuffer;
int screen = 1;
extern void screen_nobuffer();
// Loads sprite file into buffer
void load_sprites(char* filename, unsigned char **buffername)
{
int length;
// Attempt to get file info
inreg.r[0] = 5;
inreg.r[1] = (int) filename;
_kernel_swi(OS_File,&inreg,&outreg);
// Length will be in R4 if it exists
length = outreg.r[4];
// If it's <1 it's fil not found
if(outreg.r[0] < 1)
{
printf("Sprite file %s not found, object type is %i and size is %i\n",filename,outreg.r[0],outreg.r[4]);
exit(0);
}
// Stops us trying to mallocsomething mad if file is too big.
if(length > 200000)
{
screen_nobuffer();
printf("Sprite file %s seems unreasonably large at %i bytes, object type is %i\n",filename, length, outreg.r[0]);
exit(0);
}
// Attempt malloc, die if we cant
*buffername = (unsigned char *) malloc(length + 4);
if(buffername==NULL)
{
screen_nobuffer();
printf("Couldn't malloc %i bytes for sprite buffer\n",length);
exit(0);
}
// Store size and other info as required for SpriteOp 9 to init sprite area
*(unsigned int *)*buffername = length + 4;
*(unsigned int *)(*buffername + 4) = 16;
inreg.r[0] = 256+9;
inreg.r[1] = (unsigned int) *buffername;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
// Load sprite file into buffer
inreg.r[0] = 256+10;
inreg.r[1] = (int) *buffername;
inreg.r[2] = (int) filename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void display_mode(int mode)
{
int pitch;
int height=256; // TODO: This shouldn't be here!
// OS_ScreenMode doesn't seem to work in 3.10
inreg.r[0] = 22;
_kernel_swi(OS_WriteC,&inreg,&outreg);
inreg.r[0] = mode;
_kernel_swi(OS_WriteC,&inreg,&outreg);
// The SDL library does this if double buffering is enabled - seems
// to be what makes it work - although other examples dont have this
inreg.r[0] = -1;
inreg.r[1] = 6;
_kernel_swi(OS_ReadModeVariable, &inreg, &outreg);
pitch = outreg.r[2];
inreg.r[0] = 2; /* Screen area */
_kernel_swi(OS_ReadDynamicArea, &inreg, &outreg);
inreg.r[1] = (pitch * height * 2) - outreg.r[1];
if (_kernel_swi(OS_ChangeDynamicArea, &inreg, &outreg) != NULL)
{
screen_nobuffer();
while(1)
printf("Couldn't OS_ChangeDynamicArea\n");
exit(0);
}
}
void draw_dotted_line(int x1,int y1,int x2,int y2)
{
inreg.r[0] = 4 + 16;
inreg.r[1] = x1;
inreg.r[2] = y1;
_kernel_swi(OS_Plot,&inreg,&outreg);
inreg.r[0] = 5 + 16;
inreg.r[1] = x2;
inreg.r[2] = y2;
_kernel_swi(OS_Plot,&inreg,&outreg);
}
void draw_line(int x1,int y1,int x2,int y2)
{
inreg.r[0] = 4;
inreg.r[1] = x1;
inreg.r[2] = y1;
_kernel_swi(OS_Plot,&inreg,&outreg);
inreg.r[0] = 5;
inreg.r[1] = x2;
inreg.r[2] = y2;
_kernel_swi(OS_Plot,&inreg,&outreg);
}
void draw_rectangle(int x1,int y1,int x2,int y2)
{
draw_line(x1,y1,x1,y2);
draw_line(x1,y1,x2,y1);
draw_line(x2,y2,x2,y1);
draw_line(x2,y2,x1,y2);
}
void draw_sprite(char* spritename,int x, int y)
{
// SpriteOp 34 to put sprite at a location
inreg.r[0] = 256+34;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
inreg.r[3] = x;
inreg.r[4] = y;
inreg.r[5] = 8; // GCOL dest=source and sprite mask
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void draw_sprite_flippedhv(char* spritename,int x, int y)
{
// SpriteOp 32
inreg.r[0] = 256+33;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
// SpriteOp 47
inreg.r[0] = 256+47;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
draw_sprite(spritename,x,y);
// SpriteOp 47
inreg.r[0] = 256+47;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
// SpriteOp 32
inreg.r[0] = 256+33;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void draw_sprite_flippedh(char* spritename,int x, int y)
{
// SpriteOp 32
inreg.r[0] = 256+33;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
draw_sprite(spritename,x,y);
// SpriteOp 32
inreg.r[0] = 256+33;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void draw_sprite_flippedv(char* spritename,int x, int y)
{
// SpriteOp 47
inreg.r[0] = 256+47;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
draw_sprite(spritename,x,y);
// SpriteOp 47
inreg.r[0] = 256+47;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void draw_letter(char* spritename,int x, int y)
{
// SpriteOp 34 to put sprite at a location
inreg.r[0] = 256+34;
inreg.r[1] = (int) fontbuffer;
inreg.r[2] = (int) spritename;
inreg.r[3] = x;
inreg.r[4] = y;
inreg.r[5] = 8;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void draw_tile(char* spritename,int x, int y)
{
// SpriteOp 34 to put sprite at a location
inreg.r[0] = 256+34;
inreg.r[1] = (int) tilebuffer;
inreg.r[2] = (int) spritename;
inreg.r[3] = x;
inreg.r[4] = y;
inreg.r[5] = 0;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void draw_spritetext(char* text, int x, int y)
{
int currentx;
int currenty;
int i;
char str[2] = "\0";
currentx = x;
currenty = y;
for(i = 0; i < strlen(text); i++)
{
str[0] = text[i];
if((text[i] != ' ') && (text[i] != '\n') && (text[i] != '~'))
draw_letter(str,currentx,currenty);
switch (text[i])
{
case 't':
case 'i':
case '.':
case ',':
case 'y':
currentx += 12 + 4;
break;
case '\'':
currentx += 8 + 4;
break;
case 'm':
currentx += 22 + 4;
break;
case 'q':
case 'w':
currentx += 20 + 4;
break;
case ' ':
case '(':
case ')':
currentx += 8 + 4;
break;
case '=':
currentx += 22 + 2;
break;
case '{':
case '}':
case ']':
currentx += 26;
break;
case '~':
currentx -= 2;
break;
default:
currentx += 16 + 4;
}
if(text[i] == '\n')
{
currentx = x;
currenty -= 36;
}
}
}
void draw_text(char* text, int x, int y, int fonthandle)
{
inreg.r[0] = fonthandle;
inreg.r[1] = (int) text;
inreg.r[2] = 1 << 4;
inreg.r[3] = x;
inreg.r[4] = y;
inreg.r[5] = 0;
inreg.r[6] = 0;
inreg.r[7] = 0;
_kernel_swi(Font_Paint,&inreg,&outreg);
}
int font_find(char* font, int height, int width)
{
inreg.r[0] = 0;
inreg.r[1] = (int) font;
inreg.r[2] = height*16;
inreg.r[3] = width*16;
inreg.r[4] = 0;
inreg.r[5] = 0;
_kernel_swi(Font_FindFont,&inreg,&outreg);
return outreg.r[0];
}
void font_colour(int fg, int bg, int fonthandle)
{
inreg.r[0] = fonthandle;
inreg.r[1] = bg;
inreg.r[2] = fg;
inreg.r[3] = 14;
_kernel_swi(ColourTrans_SetFontColours, &inreg, &outreg);
}
void graphics_colour(int setcolour)
{
inreg.r[0] = setcolour;
inreg.r[1] = -1;
inreg.r[2] = 0;
_kernel_swi(ColourTrans_ReturnColourNumberForMode,&inreg,&outreg);
inreg.r[0] = 0;
inreg.r[1] = outreg.r[0];
_kernel_swi(OS_SetColour,&inreg,&outreg);
}
void screen_flipbuffer()
{
// Hardware
inreg.r[0] = 113;
inreg.r[1] = screen+1;
_kernel_swi(OS_Byte,&inreg,&outreg);
screen ^= 1;
// Drivers
inreg.r[0] = 112;
inreg.r[1] = screen+1;
_kernel_swi(OS_Byte,&inreg,&outreg);
inreg.r[0] = 19;
_kernel_swi(OS_Byte,&inreg,&outreg);
}
void screen_nobuffer()
{
// Hardware
inreg.r[0] = 113;
inreg.r[1] = 1;
_kernel_swi(OS_Byte,&inreg,&outreg);
// Drivers
inreg.r[0] = 112;
inreg.r[1] = 1;
_kernel_swi(OS_Byte,&inreg,&outreg);
inreg.r[0] = 19;
_kernel_swi(OS_Byte,&inreg,&outreg);
}
void screen_clear()
{
inreg.r[0] = 12;
_kernel_swi(OS_WriteC,&inreg,&outreg);
}