Cleanup and tweak of player sprite/dimensions to make doors easier

This commit is contained in:
stevenhowes
2021-05-15 20:51:35 +01:00
parent f004e66461
commit d7faaa279c
4 changed files with 17 additions and 65 deletions
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+12 -60
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@@ -9,7 +9,6 @@ extern int screen;
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
#define TILESX 10
#define TILESY 10
#define SMARTTILES 200
@@ -43,7 +42,6 @@ struct Area_s Areas[AREAS];
#define DIRECTION_S 2
#define DIRECTION_W 3
struct TilePlayer_s {
struct EntityLocation_s location;
struct EntityLocation_s lastlocation;
@@ -70,32 +68,6 @@ struct SmartTile_s {
struct SmartTile_s SmartTiles[SMARTTILES];
/************VVV TO BE REMOVED/MOVED TO MAPEDIT VVV***********/
void game2_savesmarttiles(char* filename)
{
// Attempt to get file info
inreg.r[0] = 10;
inreg.r[1] = (int) filename;
inreg.r[2] = 0xffd;
inreg.r[4] = (int) SmartTiles;
inreg.r[5] = (int) SmartTiles + (sizeof(SmartTiles));
_kernel_swi(OS_File,&inreg,&outreg);
}
void game2_saveareanames(char* filename)
{
// Attempt to get file info
inreg.r[0] = 10;
inreg.r[1] = (int) filename;
inreg.r[2] = 0xffd;
inreg.r[4] = (int) Areas;
inreg.r[5] = (int) Areas + (sizeof(Areas));
_kernel_swi(OS_File,&inreg,&outreg);
}
/************^^^ TO BE REMOVED/MOVED TO MAPEDIT ^^^***********/
void game2_loadsmarttiles(char* filename)
{
int length;
@@ -112,8 +84,7 @@ void game2_loadsmarttiles(char* filename)
{
screen_nobuffer();
while (1)
printf("Smarttiles exceeds %d bytes (%d bytes) object type is %d\n",sizeof(SmartTiles),length,outreg.r[0]);
//exit(0);
printf("Smarttiles exceeds %d bytes (%d bytes) object type is %d\n",sizeof(SmartTiles),length,outreg.r[0]);
}
// Attempt to get file info
@@ -123,7 +94,6 @@ void game2_loadsmarttiles(char* filename)
inreg.r[3] = 0;
_kernel_swi(OS_File,&inreg,&outreg);
}
void game2_loadareanames(char* filename)
@@ -142,8 +112,7 @@ void game2_loadareanames(char* filename)
{
screen_nobuffer();
while (1)
printf("Areas exceeds %d bytes (%d bytes) object type is %d\n",sizeof(Areas),length,outreg.r[0]);
//exit(0);
printf("Areas exceeds %d bytes (%d bytes) object type is %d\n",sizeof(Areas),length,outreg.r[0]);
}
// Attempt to get file info
@@ -153,7 +122,6 @@ void game2_loadareanames(char* filename)
inreg.r[3] = 0;
_kernel_swi(OS_File,&inreg,&outreg);
}
void game2_loadmap(char* filename)
@@ -171,8 +139,8 @@ void game2_loadmap(char* filename)
if(length > sizeof(fullmap))
{
screen_nobuffer();
printf("Map exceeds %d bytes (%d bytes) object type is %d\n",sizeof(fullmap),length,outreg.r[0]);
exit(0);
while(1)
printf("Map exceeds %d bytes (%d bytes) object type is %d\n",sizeof(fullmap),length,outreg.r[0]);
}
// Attempt to get file info
@@ -191,6 +159,7 @@ void game2_death()
{
int currentstart = 0;
int introframe = 0;
sound_voices(4);
sound_set_voice(1,"WaveSynth-Beep");
@@ -269,10 +238,10 @@ void game2_setup()
TilePlayer.location.X = 102;
TilePlayer.location.Y = 102;
TilePlayer.hitbox_bl.X = 0;
TilePlayer.hitbox_bl.Y = 0;
TilePlayer.hitbox_tr.X = 80;
TilePlayer.hitbox_tr.Y = 80;
TilePlayer.hitbox_bl.X = 10;
TilePlayer.hitbox_bl.Y = 10;
TilePlayer.hitbox_tr.X = 70;
TilePlayer.hitbox_tr.Y = 70;
TilePlayer.drawbox_bl.X = 0;
TilePlayer.drawbox_bl.Y = 0;
@@ -545,29 +514,12 @@ int game2_tick()
draw_sprite_flippedhv("man_se",TilePlayer.location.X,TilePlayer.location.Y);
else if(TilePlayer.facedirection & (1 << DIRECTION_N)) // N
draw_sprite_flippedh("man_s",TilePlayer.location.X,TilePlayer.location.Y);
else if(TilePlayer.facedirection & (1 << DIRECTION_S)) // N
else if(TilePlayer.facedirection & (1 << DIRECTION_S)) // S
draw_sprite("man_s",TilePlayer.location.X,TilePlayer.location.Y);
else if(TilePlayer.facedirection & (1 << DIRECTION_E)) // N
else if(TilePlayer.facedirection & (1 << DIRECTION_E)) // E
draw_sprite("man_e",TilePlayer.location.X,TilePlayer.location.Y);
else if(TilePlayer.facedirection & (1 << DIRECTION_W)) // N
else if(TilePlayer.facedirection & (1 << DIRECTION_W)) // W
draw_sprite_flippedv("man_e",TilePlayer.location.X,TilePlayer.location.Y);
/*
if(TilePlayer.direction == DIRECTION_DOWN)
{
draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y);
}
else if(TilePlayer.direction == DIRECTION_UP)
{
draw_sprite_flippedh("man",TilePlayer.location.X,TilePlayer.location.Y);
}
else if(TilePlayer.direction == DIRECTION_RIGHT)
{
draw_sprite("manrot",TilePlayer.location.X,TilePlayer.location.Y);
}
else if(TilePlayer.direction == DIRECTION_LEFT)
{
draw_sprite_flippedv("manrot",TilePlayer.location.X,TilePlayer.location.Y);
}*/
#ifdef M2_DEBUG_HITBOXES
draw_rectangle(