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Cleanup and tweak of player sprite/dimensions to make doors easier
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@@ -160,7 +160,7 @@ void draw_sprite_flippedhv(char* spritename,int x, int y)
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inreg.r[1] = (int) buffer;
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inreg.r[2] = (int) spritename;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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// SpriteOp 32
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inreg.r[0] = 256+33;
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inreg.r[1] = (int) buffer;
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