mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
proof of concept for tile based stuff (performance test).
Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
This commit is contained in:
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@@ -64,3 +64,6 @@ o.Mission1: c.Mission1
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o.Mission1: h.Graphics
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o.Mission2: c.Mission2
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o.Mission2: h.Graphics
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o.Mission2: C:h.swis
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o.Mission2: C:h.kernel
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o.Mission2: C:h.kernel
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@@ -16,6 +16,8 @@ _kernel_swi_regs outreg;
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// Sprite buffer
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unsigned char *buffer;
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unsigned char *fontbuffer;
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unsigned char *tilebuffer;
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extern int screen;
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extern struct CompositionElement composition[128];
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extern int current_element;
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@@ -50,8 +52,8 @@ int main(int argc, char *argv[])
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screen_clear();
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// Load sprite library
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load_sprites("Spr");
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load_font("Font");
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load_sprites("Spr",&buffer);
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load_sprites("Font",&fontbuffer);
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#ifndef SKIP_INTRO
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// Intro titles + music
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@@ -84,13 +86,15 @@ int main(int argc, char *argv[])
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#ifndef SKIP_MISSION2
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lastoutcome = 1;
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load_sprites("Tiles",&tilebuffer);
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// Mission 2
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while(lastoutcome == 1)
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{
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outcome = 0;
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game2_briefing();
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screen_clear();
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//game2_setup();
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game2_setup();
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while(!outcome)
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{
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outcome = game2_tick();
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+39
-59
@@ -8,10 +8,12 @@ extern _kernel_swi_regs outreg;
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extern unsigned char *buffer;
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extern unsigned char *fontbuffer;
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extern unsigned char *tilebuffer;
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int screen = 1;
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// Loads sprite file into buffer
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void load_sprites(char* filename)
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void load_sprites(char* filename, unsigned char **buffername)
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{
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int length;
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@@ -38,74 +40,24 @@ void load_sprites(char* filename)
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}
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// Attempt malloc, die if we cant
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buffer = (unsigned char *) malloc(length + 4);
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*buffername = (unsigned char *) malloc(length + 4);
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if(buffer==NULL)
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if(buffername==NULL)
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{
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printf("Couldn't malloc %i bytes for sprite buffer",length);
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exit(0);
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}
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// Store size and other info as required for SpriteOp 9 to init sprite area
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*(unsigned int *)buffer = length + 4;
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*(unsigned int *)(buffer + 4) = 16;
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*(unsigned int *)*buffername = length + 4;
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*(unsigned int *)(*buffername + 4) = 16;
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inreg.r[0] = 256+9;
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inreg.r[1] = (unsigned int) buffer;
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inreg.r[1] = (unsigned int) *buffername;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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// Load sprite file into buffer
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inreg.r[0] = 256+10;
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inreg.r[1] = (int) buffer;
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inreg.r[2] = (int) filename;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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// Loads sprite file into buffer
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void load_font(char* filename)
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{
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int length;
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// Attempt to get file info
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inreg.r[0] = 13;
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inreg.r[1] = (int) filename;
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_kernel_swi(OS_File,&inreg,&outreg);
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// Length will be in R4 if it exists
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length = outreg.r[4];
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// If it's <1 it's fil not found
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if(outreg.r[0] < 1)
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{
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printf("Sprite file %s not found",filename);
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exit(0);
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}
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// Stops us trying to mallocsomething mad if file is too big.
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if(length > 200000)
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{
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printf("Sprite file %s seems unreasonably large at %i bytes",filename, length);
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exit(0);
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}
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// Attempt malloc, die if we cant
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fontbuffer = (unsigned char *) malloc(length + 4);
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if(fontbuffer==NULL)
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{
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printf("Couldn't malloc %i bytes for sprite buffer",length);
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exit(0);
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}
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// Store size and other info as required for SpriteOp 9 to init sprite area
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*(unsigned int *)fontbuffer = length + 4;
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*(unsigned int *)(fontbuffer + 4) = 16;
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inreg.r[0] = 256+9;
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inreg.r[1] = (unsigned int) fontbuffer;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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// Load sprite file into buffer
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inreg.r[0] = 256+10;
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inreg.r[1] = (int) fontbuffer;
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inreg.r[1] = (int) *buffername;
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inreg.r[2] = (int) filename;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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@@ -190,10 +142,21 @@ void draw_letter(char* spritename,int x, int y)
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inreg.r[2] = (int) spritename;
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inreg.r[3] = x;
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inreg.r[4] = y;
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inreg.r[5] = 8; // GCOL dest=source and sprite mask
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inreg.r[5] = 8;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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void draw_tile(char* spritename,int x, int y)
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{
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// SpriteOp 34 to put sprite at a location
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inreg.r[0] = 256+34;
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inreg.r[1] = (int) tilebuffer;
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inreg.r[2] = (int) spritename;
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inreg.r[3] = x;
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inreg.r[4] = y;
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inreg.r[5] = 0;
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_kernel_swi(OS_SpriteOp,&inreg,&outreg);
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}
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void draw_spritetext(char* text, int x, int y)
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{
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@@ -214,9 +177,9 @@ void draw_spritetext(char* text, int x, int y)
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{
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case 't':
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case 'i':
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case 'y':
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case '.':
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case ',':
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case 'y':
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currentx += 12 + 4;
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break;
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case '\'':
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@@ -318,6 +281,23 @@ void screen_flipbuffer()
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}
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void screen_nobuffer()
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{
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// Hardware
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inreg.r[0] = 113;
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inreg.r[1] = 1;
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_kernel_swi(OS_Byte,&inreg,&outreg);
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// Drivers
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inreg.r[0] = 112;
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inreg.r[1] = 1;
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_kernel_swi(OS_Byte,&inreg,&outreg);
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inreg.r[0] = 19;
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_kernel_swi(OS_Byte,&inreg,&outreg);
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}
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void screen_clear()
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{
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inreg.r[0] = 12;
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+2
-2
@@ -1006,7 +1006,7 @@ void game1_victory()
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screen_clear();
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draw_spritetext(
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nour shuttlepod has been rescued by the uss archimedes - but our \njob here isn't done. the archimedes is now under attack from the \ndurnovarians, and recoverying the shuttle has come at a cost. \nSeveral major systems are now offline.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nour shuttlepod has been rescued by the uss archimedes - but our \njob here isn't done. the archimedes is now under attack from the \ndurnovarians, and recoverying the shuttle has come at a cost. \nseveral major systems are now offline.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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, 50, 950);
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draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
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@@ -1060,7 +1060,7 @@ int game1_tick()
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PROFILE(game_draw_player());
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PROFILE(game_draw_npcs());
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PROFILE(game_draw_projectiles());
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game_draw_comms("Shuttlepod Phoebe - this is the USS Archimedes.\nPower down your engines and stand by for\nimmediate tractor beam recovery.");
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game_draw_comms("shuttlepod phoebe - this is the USS Archimedes.\npower down your engines and stand by for\nimmediate tractor beam recovery.");
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return 0;
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}
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else if(Player.integrity > 0)
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+149
-10
@@ -1,10 +1,60 @@
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#include "Graphics.h"
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//#defene PROFILE(X) lastprofile = clock(); X; printf("\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t%s %i\n", #X, (clock() - lastprofile))
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#define PROFILE(X) X
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#include "swis.h"
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#include <kernel.h>
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extern int tick;
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extern int lasttick;
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extern int screen;
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extern _kernel_swi_regs inreg;
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extern _kernel_swi_regs outreg;
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#define TILESX 10
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#define TILESY 10
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// map[0] is the 'master', [1] and [2] represents what is currently
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// believed to be displayed in the corresponding (+1) screen buffer
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// and we run a compare to see if re-drawing is needed. 0xFF is used
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// for a re-draw being required (so it's set on the tile under the player
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unsigned char map[3][TILESX][TILESY];
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char tilenamebuffer[4];
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char textbuffer[63];
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struct EntityLocation_s {
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short signed int X,Y;
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};
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struct TilePlayer_s {
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struct EntityLocation_s location;
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struct EntityLocation_s hitbox_bl;
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struct EntityLocation_s hitbox_tr;
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};
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struct TilePlayer_s TilePlayer;
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void game2_loadmap(char* filename)
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{
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int length;
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// Attempt to get file info
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inreg.r[0] = 13;
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inreg.r[1] = (int) filename;
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_kernel_swi(OS_File,&inreg,&outreg);
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// Length will be in R4 if it exists
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length = outreg.r[4];
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// Attempt to get file info
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inreg.r[0] = 16;
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inreg.r[1] = (int) filename;
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inreg.r[2] = (int) map[0];
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inreg.r[3] = 0;
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_kernel_swi(OS_File,&inreg,&outreg);
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}
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void game2_death()
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{
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@@ -77,7 +127,7 @@ void game2_briefing()
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screen_clear();
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draw_spritetext(
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nYour mission is to be dead until I make mission 2. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nyour mission is to be dead until i make mission 2. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
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, 50, 950);
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draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
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@@ -95,23 +145,112 @@ void game2_briefing()
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}
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}
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void game2_setup()
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{
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screen_flipbuffer();
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screen_clear();
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screen_flipbuffer();
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screen_clear();
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TilePlayer.location.X = 0;
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TilePlayer.location.Y = 0;
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TilePlayer.hitbox_bl.X = 0;
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TilePlayer.hitbox_bl.Y = 0;
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TilePlayer.hitbox_tr.X = 60;
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TilePlayer.hitbox_tr.Y = 50;
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game2_loadmap("map");
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}
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void game2_tick_input()
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{
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int x,y;
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// Up arrow
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if(input_readkey(57))
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{
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TilePlayer.location.Y += 1 * (tick - lasttick);
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}
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// Down arrow
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if(input_readkey(41))
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{
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TilePlayer.location.Y -= 1 * (tick - lasttick);
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}
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// Right arrow
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if(input_readkey(121))
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{
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TilePlayer.location.X += 1 * (tick - lasttick);
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}
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// Left arrow
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if(input_readkey(25))
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{
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TilePlayer.location.X -= 1 * (tick - lasttick);
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}
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// Q
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if(input_readkey(16))
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{
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for(x = 0; x < TILESX; x++)
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{
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for(y = 0; y < TILESY; y++)
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{
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map[0][x][y] = 1;
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}
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}
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}
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}
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int game2_tick()
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{
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int x;
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int y;
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int udt = 0;
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lasttick = tick;
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tick = clock();
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screen_flipbuffer();
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screen_clear();
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if(0)
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if(1)
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{
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for(x = 0; x < TILESX; x++)
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{
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for(y = 0; y < TILESY; y++)
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{
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if(game_hitbox_collide(
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(TilePlayer.location.X + TilePlayer.hitbox_bl.X),(TilePlayer.location.Y + TilePlayer.hitbox_bl.Y),
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(TilePlayer.hitbox_tr.X - TilePlayer.hitbox_bl.X),(TilePlayer.hitbox_tr.Y - TilePlayer.hitbox_bl.Y),
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x*100,y*100,
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100,100
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))
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{
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map[1][x][y] = 255;
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map[2][x][y] = 255;
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}
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if(map[0][x][y] ^ map[screen+1][x][y])
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{
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map[screen+1][x][y] = map[0][x][y];
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sprintf(tilenamebuffer,"%i",map[screen+1][x][y]);
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draw_tile(tilenamebuffer,x*100,y*100);
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udt++;
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}
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}
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//draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
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//sprintf(textbuffer,"CPF: %i\nUDT: %i",(tick-lasttick), udt);
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//draw_spritetext(textbuffer, 1070, 950);
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}
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game2_tick_input();
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draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y);
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return 0;
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}else{
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screen_flipbuffer();
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/* screen_flipbuffer();
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screen_clear();
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game2_death();
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return 1;
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return 1;*/
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}
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}
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