proof of concept for tile based stuff (performance test).

Fixed 10x10 grid, so panning of 10x10 view around a real map yet.
This commit is contained in:
stevenhowes
2021-04-03 22:20:27 +01:00
parent 19219dcf58
commit cd49a33a46
9 changed files with 200 additions and 74 deletions
+149 -10
View File
@@ -1,10 +1,60 @@
#include "Graphics.h"
//#defene PROFILE(X) lastprofile = clock(); X; printf("\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t%s %i\n", #X, (clock() - lastprofile))
#define PROFILE(X) X
#include "swis.h"
#include <kernel.h>
extern int tick;
extern int lasttick;
extern int screen;
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
#define TILESX 10
#define TILESY 10
// map[0] is the 'master', [1] and [2] represents what is currently
// believed to be displayed in the corresponding (+1) screen buffer
// and we run a compare to see if re-drawing is needed. 0xFF is used
// for a re-draw being required (so it's set on the tile under the player
unsigned char map[3][TILESX][TILESY];
char tilenamebuffer[4];
char textbuffer[63];
struct EntityLocation_s {
short signed int X,Y;
};
struct TilePlayer_s {
struct EntityLocation_s location;
struct EntityLocation_s hitbox_bl;
struct EntityLocation_s hitbox_tr;
};
struct TilePlayer_s TilePlayer;
void game2_loadmap(char* filename)
{
int length;
// Attempt to get file info
inreg.r[0] = 13;
inreg.r[1] = (int) filename;
_kernel_swi(OS_File,&inreg,&outreg);
// Length will be in R4 if it exists
length = outreg.r[4];
// Attempt to get file info
inreg.r[0] = 16;
inreg.r[1] = (int) filename;
inreg.r[2] = (int) map[0];
inreg.r[3] = 0;
_kernel_swi(OS_File,&inreg,&outreg);
}
void game2_death()
{
@@ -77,7 +127,7 @@ void game2_briefing()
screen_clear();
draw_spritetext(
"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nYour mission is to be dead until I make mission 2. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
"~~~~~~~~{ chief engineers log - uss archimedes - stardate 1234567890 ==}\n\n\nyour mission is to be dead until i make mission 2. \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n~~~~~~~~{======================~~~~~~~~===========================}"
, 50, 950);
draw_sprite("spacebar",(DISPLAY_X/2)-106,50);
@@ -95,23 +145,112 @@ void game2_briefing()
}
}
void game2_setup()
{
screen_flipbuffer();
screen_clear();
screen_flipbuffer();
screen_clear();
TilePlayer.location.X = 0;
TilePlayer.location.Y = 0;
TilePlayer.hitbox_bl.X = 0;
TilePlayer.hitbox_bl.Y = 0;
TilePlayer.hitbox_tr.X = 60;
TilePlayer.hitbox_tr.Y = 50;
game2_loadmap("map");
}
void game2_tick_input()
{
int x,y;
// Up arrow
if(input_readkey(57))
{
TilePlayer.location.Y += 1 * (tick - lasttick);
}
// Down arrow
if(input_readkey(41))
{
TilePlayer.location.Y -= 1 * (tick - lasttick);
}
// Right arrow
if(input_readkey(121))
{
TilePlayer.location.X += 1 * (tick - lasttick);
}
// Left arrow
if(input_readkey(25))
{
TilePlayer.location.X -= 1 * (tick - lasttick);
}
// Q
if(input_readkey(16))
{
for(x = 0; x < TILESX; x++)
{
for(y = 0; y < TILESY; y++)
{
map[0][x][y] = 1;
}
}
}
}
int game2_tick()
{
int x;
int y;
int udt = 0;
lasttick = tick;
tick = clock();
screen_flipbuffer();
screen_clear();
if(0)
if(1)
{
for(x = 0; x < TILESX; x++)
{
for(y = 0; y < TILESY; y++)
{
if(game_hitbox_collide(
(TilePlayer.location.X + TilePlayer.hitbox_bl.X),(TilePlayer.location.Y + TilePlayer.hitbox_bl.Y),
(TilePlayer.hitbox_tr.X - TilePlayer.hitbox_bl.X),(TilePlayer.hitbox_tr.Y - TilePlayer.hitbox_bl.Y),
x*100,y*100,
100,100
))
{
map[1][x][y] = 255;
map[2][x][y] = 255;
}
if(map[0][x][y] ^ map[screen+1][x][y])
{
map[screen+1][x][y] = map[0][x][y];
sprintf(tilenamebuffer,"%i",map[screen+1][x][y]);
draw_tile(tilenamebuffer,x*100,y*100);
udt++;
}
}
//draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
//sprintf(textbuffer,"CPF: %i\nUDT: %i",(tick-lasttick), udt);
//draw_spritetext(textbuffer, 1070, 950);
}
game2_tick_input();
draw_sprite("man",TilePlayer.location.X,TilePlayer.location.Y);
return 0;
}else{
screen_flipbuffer();
/* screen_flipbuffer();
screen_clear();
game2_death();
return 1;
return 1;*/
}
}