Commit of begging of port of TheEscape to C
This commit is contained in:
stevenhowes
2021-03-18 22:11:51 +00:00
parent fbb6451fe3
commit af20cab109
10 changed files with 390 additions and 0 deletions
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Set TheEscape$Dir <Obey$Dir>
IconSprites <TheEscape$Dir>.!Sprites
WimpSlot -min 512k -max 512k
Dir <TheEscape$Dir>
Run <TheEscape$Dir>.!RunImage
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# Project: CTheEscape
# Toolflags:
CCflags = -c -depend !Depend -IC: -throwback -w
Linkflags = -aif -o $@
#ObjAsmflags = -depend !Depend -Stamp -quit -CloseExec
#CMHGflags =
#LibFileflags = -c -o $@
#Squeezeflags = -o $@
# Final targets:
@.!RunImage: @.o.CTheEscape @.o.Graphics @.o.Sound C:o.stubs
Link $(Linkflags) @.o.CTheEscape @.o.Graphics @.o.Sound C:o.stubs
# User-editable dependencies:
# Static dependencies:
@.o.CTheEscape: @.c.CTheEscape
cc $(ccflags) -o @.o.CTheEscape @.c.CTheEscape
@.o.Graphics: @.c.Graphics
cc $(ccflags) -o @.o.Graphics @.c.Graphics
@.o.Sound: @.c.Sound
cc $(ccflags) -o @.o.Sound @.c.Sound
# Dynamic dependencies:
o.CTheEscape: c.CTheEscape
o.CTheEscape: C:h.swis
o.CTheEscape: C:h.kernel
o.CTheEscape: C:h.kernel
o.CTheEscape: h.Sound
o.CTheEscape: c.CTheEscape
o.CTheEscape: C:h.swis
o.CTheEscape: C:h.kernel
o.CTheEscape: C:h.kernel
o.CTheEscape: h.Sound
o.Graphics: c.Graphics
o.Graphics: C:h.swis
o.Graphics: C:h.kernel
o.Graphics: C:h.kernel
o.Sound: c.Sound
o.Sound: C:h.swis
o.Sound: C:h.kernel
o.Sound: C:h.kernel
o.Sound: h.Sound
o.Sound: c.Sound
o.Sound: C:h.swis
o.Sound: C:h.kernel
o.Sound: C:h.kernel
o.Sound: h.Sound
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#include <stdio.h>
#include "swis.h"
#include <kernel.h>
#include <time.h>
#include "Sound.h"
// SWI Registers
_kernel_swi_regs inreg;
_kernel_swi_regs outreg;
// Sprite buffer
unsigned char *buffer;
extern struct CompositionElement composition[128];
void intro()
{
int currentstart = 0;
sound_voices(4);
sound_set_voice(1,"WaveSynth-Beep");
sound_set_voice(2,"WaveSynth-Beep");
sound_set_voice(3,"WaveSynth-Beep");
sound_set_voice(4,"WaveSynth-Beep");
sound_composition_init();
// DUn, dun, daan duhhn
sound_composition_element_add(currentstart,1,sound_note("A4#"),200);
sound_composition_element_add(currentstart,2,sound_note("A5#"),200);
currentstart += 200;
sound_composition_element_add(currentstart,1,sound_note("F3"),200);
sound_composition_element_add(currentstart,2,sound_note("F4"),200);
currentstart += 200;
sound_composition_element_add(currentstart,1,sound_note("G3#"),200);
sound_composition_element_add(currentstart,2,sound_note("G4#"),200);
currentstart += 200;
sound_composition_element_add(currentstart,1,sound_note("C3"),200);
sound_composition_element_add(currentstart,2,sound_note("C4"),200);
currentstart += 200;
// DUn, dun, daan duhhn
sound_composition_element_add(currentstart,1,sound_note("A3#"),200);
sound_composition_element_add(currentstart,2,sound_note("A4#"),200);
currentstart += 200;
sound_composition_element_add(currentstart,1,sound_note("F2"),200);
currentstart += 200;
sound_composition_element_add(currentstart,2,sound_note("G2#"),200);
currentstart += 200;
sound_composition_element_add(currentstart,1,sound_note("C2"),200);
currentstart += 250;
// Duh
sound_composition_element_add(currentstart,3,sound_note("A3#"),300);
sound_composition_element_add(currentstart,4,sound_note("A2#"),300);
currentstart += 200;
//REM Dun De Da
sound_composition_element_add(currentstart,1,sound_note("F1"),20);
currentstart += 50;
sound_composition_element_add(currentstart,2,sound_note("A2#"),5);
currentstart += 20;
sound_composition_element_add(currentstart,1,sound_note("D2#"),200);
currentstart += 180;
sound_composition_element_add(currentstart,2,sound_note("D2"),50);
currentstart += 50;
sound_composition_element_add(currentstart,1,sound_note("A2#"),30);
currentstart += 30;
sound_composition_element_add(currentstart,2,sound_note("G1"),50);
currentstart += 50;
sound_composition_element_add(currentstart,1,sound_note("C2"),50);
currentstart += 50;
sound_composition_element_add(currentstart,3,sound_note("A2#"),100);
sound_composition_element_add(currentstart,4,sound_note("F2"),100);
currentstart += 100;
draw_sprite("tng",320,400);
sound_composition_start(clock());
while(sound_composition_incomplete())
sound_composition_tick(clock());
}
int main(int argc, char *argv[])
{
sound_on();
display_mode(28);
load_sprites("Spr");
intro();
free(buffer);
return 0;
}
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#include <stdio.h>
#include "swis.h"
#include <kernel.h>
// SWI Registers
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
extern unsigned char *buffer;
// Loads sprite file into buffer
void load_sprites(char* filename)
{
int length;
// Attempt to get file info
inreg.r[0] = 13;
inreg.r[1] = (int) filename;
_kernel_swi(OS_File,&inreg,&outreg);
// Length will be in R4 if it exists
length = outreg.r[4];
// If it's <1 it's fil not found
if(outreg.r[0] < 1)
{
printf("Sprite file %s not found",filename);
exit(0);
}
// Stops us trying to mallocsomething mad if file is too big.
if(length > 200000)
{
printf("Sprite file %s seems unreasonably large at %i bytes",filename, length);
exit(0);
}
// Attempt malloc, die if we cant
buffer = (unsigned char *) malloc(length + 4);
if(buffer==NULL)
{
printf("Couldn't malloc %i bytes for sprite buffer",length);
exit(0);
}
// Store size and other info as required for SpriteOp 9 to init sprite area
*(unsigned int *)buffer = length + 4;
*(unsigned int *)(buffer + 4) = 16;
inreg.r[0] = 256+9;
inreg.r[1] = (unsigned int) buffer;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
// Load sprite file into buffer
inreg.r[0] = 256+10;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) filename;
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
void display_mode(int mode)
{
// mode 28 80x60 640x480 16 colours
inreg.r[0] = 0;
inreg.r[1] = mode;
_kernel_swi(OS_ScreenMode,&inreg,&outreg);
}
void draw_sprite(char* spritename,int x, int y)
{
// SpriteOp 34 to put sprite at a location
inreg.r[0] = 256+34;
inreg.r[1] = (int) buffer;
inreg.r[2] = (int) spritename;
inreg.r[3] = x;
inreg.r[4] = y;
inreg.r[5] = 8; // GCOL dest=source and sprite mask
_kernel_swi(OS_SpriteOp,&inreg,&outreg);
}
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#include <stdio.h>
#include "swis.h"
#include <kernel.h>
#include "Sound.h"
// SWI Registers
extern _kernel_swi_regs inreg;
extern _kernel_swi_regs outreg;
int current_element = 0;
int current_playback_element = 0;
int composition_startcent = -1;
struct CompositionElement composition[COMPOSITION_MAX];
char *notes[] = {"AX","A#","BX","CX","C#","DX","D#","EX","FX","F#","GX","G#"};
void sound_on()
{
inreg.r[0] = 2;
_kernel_swi(Sound_Enable,&inreg,&outreg);
}
void sound_voices(int num)
{
inreg.r[0] = num;
inreg.r[1] = 0;
inreg.r[2] = 0;
inreg.r[3] = 0;
inreg.r[4] = 0;
_kernel_swi(Sound_Configure,&inreg,&outreg);
}
void sound_set_voice(int voicenum, char* voicename)
{
inreg.r[0] = voicenum;
inreg.r[1] = (int) voicename;
_kernel_swi(Sound_AttachNamedVoice,&inreg,&outreg);
}
void sound_composition_element_play(struct CompositionElement element)
{
inreg.r[0] = element.Channel;
inreg.r[1] = element.Volume;
inreg.r[2] = element.Note;
inreg.r[3] = element.Length;
_kernel_swi(Sound_Control,&inreg,&outreg);
}
void sound_composition_init()
{
int i;
for(i = 0; i <= COMPOSITION_MAX; i++)
{
composition[i].Start = -1;
}
}
void sound_composition_element_add(int start, int channel, int note, int length)
{
composition[current_element].Start = start;
composition[current_element].Note = note;
composition[current_element].Volume = -10;
composition[current_element].Channel = channel;
composition[current_element].Length = length;
current_element++;
}
void sound_composition_debug()
{
int i;
printf("------------------------------\n");
for(i = 0; i <= COMPOSITION_MAX; i++)
{
if(composition[i].Start >= 0)
{
printf("%5d: %3d %4d %3d %4d\n",
composition[i].Start,
composition[i].Note,
composition[i].Volume,
composition[i].Channel,
composition[i].Length
);
}
}
printf("------------------------------\n");
}
void sound_composition_start(int cent)
{
composition_startcent = cent;
}
void sound_composition_tick(int cents)
{
int offset_cents = cents - composition_startcent;
int i;
for(i = current_playback_element; i <= COMPOSITION_MAX; i++)
{
if(composition[i].Start <= offset_cents)
{
if(composition[i].Start >= 0)
{
sound_composition_element_play(composition[i]);
current_playback_element = i + 1;
}
}
}
}
int sound_note(char* note)
{
int octave = note[1] - 48;
char *basenote = "ZZ";
int index = 1;
int indexi = 0;
int len = sizeof(notes)/sizeof(notes[0]);
basenote[0] = note[0];
if(strlen(note) == 3)
{
basenote[1] = '#';
}else{
basenote[1] = 'X';
}
for(indexi = 0; indexi < len; indexi++)
{
if(strcmp(notes[indexi],basenote) == 0)
index = indexi;
}
return 41 + (4 * index) + ((octave - 2) * 48);
}
int sound_composition_incomplete()
{
if(composition[current_playback_element].Start < 0)
return 0;
else
return 1;
}
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#define COMPOSITION_MAX 128
struct CompositionElement {
int Start;
int Note;
int Volume;
int Channel;
int Length;
};