mirror of
https://github.com/stevenhowes/CTheEscape.git
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Initial
Commit of begging of port of TheEscape to C
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@@ -0,0 +1,99 @@
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#include <stdio.h>
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#include "swis.h"
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#include <kernel.h>
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#include <time.h>
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#include "Sound.h"
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// SWI Registers
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_kernel_swi_regs inreg;
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_kernel_swi_regs outreg;
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// Sprite buffer
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unsigned char *buffer;
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extern struct CompositionElement composition[128];
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void intro()
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{
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int currentstart = 0;
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sound_voices(4);
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sound_set_voice(1,"WaveSynth-Beep");
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sound_set_voice(2,"WaveSynth-Beep");
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sound_set_voice(3,"WaveSynth-Beep");
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sound_set_voice(4,"WaveSynth-Beep");
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sound_composition_init();
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// DUn, dun, daan duhhn
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sound_composition_element_add(currentstart,1,sound_note("A4#"),200);
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sound_composition_element_add(currentstart,2,sound_note("A5#"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,1,sound_note("F3"),200);
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sound_composition_element_add(currentstart,2,sound_note("F4"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,1,sound_note("G3#"),200);
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sound_composition_element_add(currentstart,2,sound_note("G4#"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,1,sound_note("C3"),200);
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sound_composition_element_add(currentstart,2,sound_note("C4"),200);
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currentstart += 200;
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// DUn, dun, daan duhhn
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sound_composition_element_add(currentstart,1,sound_note("A3#"),200);
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sound_composition_element_add(currentstart,2,sound_note("A4#"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,1,sound_note("F2"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,2,sound_note("G2#"),200);
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currentstart += 200;
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sound_composition_element_add(currentstart,1,sound_note("C2"),200);
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currentstart += 250;
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// Duh
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sound_composition_element_add(currentstart,3,sound_note("A3#"),300);
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sound_composition_element_add(currentstart,4,sound_note("A2#"),300);
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currentstart += 200;
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//REM Dun De Da
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sound_composition_element_add(currentstart,1,sound_note("F1"),20);
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currentstart += 50;
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sound_composition_element_add(currentstart,2,sound_note("A2#"),5);
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currentstart += 20;
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sound_composition_element_add(currentstart,1,sound_note("D2#"),200);
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currentstart += 180;
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sound_composition_element_add(currentstart,2,sound_note("D2"),50);
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currentstart += 50;
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sound_composition_element_add(currentstart,1,sound_note("A2#"),30);
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currentstart += 30;
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sound_composition_element_add(currentstart,2,sound_note("G1"),50);
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currentstart += 50;
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sound_composition_element_add(currentstart,1,sound_note("C2"),50);
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currentstart += 50;
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sound_composition_element_add(currentstart,3,sound_note("A2#"),100);
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sound_composition_element_add(currentstart,4,sound_note("F2"),100);
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currentstart += 100;
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draw_sprite("tng",320,400);
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sound_composition_start(clock());
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while(sound_composition_incomplete())
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sound_composition_tick(clock());
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}
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int main(int argc, char *argv[])
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{
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sound_on();
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display_mode(28);
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load_sprites("Spr");
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intro();
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free(buffer);
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return 0;
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}
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