mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-27 00:03:27 +01:00
Collidable sprites in mapedit, correct triggering of smarttiles in mission2
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+35
-14
@@ -247,11 +247,23 @@ void game2_tick_input()
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readmodkey = tick + 10;
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}
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}
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// C
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// S
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if(input_readkey(81))
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{
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game2_savemap("mission2");
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}
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// H
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if(input_readkey(84))
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{
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if(tick > readmodkey)
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{
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fullmap[TilePlayer.rawtile] = fullmap[TilePlayer.rawtile] ^ 128;
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readmodkey = tick + 10;
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}
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}
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}
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int game2_tick()
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@@ -276,8 +288,12 @@ int game2_tick()
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if(1/*map[0][x][y] ^ map[screen+1][x][y]*/)
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{
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map[screen+1][x][y] = map[0][x][y];
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sprintf(tilenamebuffer,"%i",map[screen+1][x][y]);
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sprintf(tilenamebuffer,"%i",map[screen+1][x][y] & 127);
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draw_tile(tilenamebuffer,x*100,y*100);
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if(((map[screen+1][x][y] >> 7) & 0x01))
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{
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draw_sprite("solid",x*100,y*100);
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}
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udt++;
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}
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@@ -294,7 +310,6 @@ int game2_tick()
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TilePlayer.localtile.Y = y;
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if(screen)
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draw_sprite("select1",x*100,y*100);
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else
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draw_sprite("select2",x*100,y*100);
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}
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@@ -306,7 +321,12 @@ int game2_tick()
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draw_sprite("lcarsblack",1000,DISPLAY_Y-164);
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TilePlayer.rawtile = (TilePlayer.mapoffset.Y) + TilePlayer.localtile.Y + (TilePlayer.mapoffset.X * 100) + (TilePlayer.localtile.X * 100);
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sprintf(textbuffer,"Tile:%i\nSprite:%i",TilePlayer.rawtile,fullmap[TilePlayer.rawtile]);
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sprintf(textbuffer,"Tile:%i\nSprite:%i\nSolid: %i",
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TilePlayer.rawtile,
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fullmap[TilePlayer.rawtile],
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((fullmap[TilePlayer.rawtile] >> 7) & 0x01)
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);
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draw_spritetext(textbuffer, 1070, 950);
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game2_tick_input();
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@@ -315,18 +335,19 @@ int game2_tick()
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x = 1100;
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y = 600;
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for(i = (fullmap[TilePlayer.rawtile] - 3); i <= (fullmap[TilePlayer.rawtile] + 3); i++)
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{
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if((i >=0) && (i <= 255))
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{
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sprintf(tilenamebuffer,"%i",i);
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draw_tile(tilenamebuffer,x,y);
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sprintf(tilenamebuffer,"%i",i);
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draw_tile(tilenamebuffer,x,y);
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sprintf(textbuffer,"%d",i);
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draw_spritetext(textbuffer, x-60, y+30);
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sprintf(textbuffer,"%d",i);
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draw_spritetext(textbuffer, x-60, y+30);
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if(i == fullmap[TilePlayer.rawtile])
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draw_sprite("select1",x,y);
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if(i == fullmap[TilePlayer.rawtile])
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draw_sprite("select1",x,y);
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}
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y = y - 100;
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}
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@@ -334,11 +355,11 @@ int game2_tick()
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x = 1180;
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y = 750;
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sprintf(tilenamebuffer,"%i",clipboard);
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draw_tile(tilenamebuffer,x,y);
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draw_sprite("select1",x,y);
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sprintf(tilenamebuffer,"%i",clipboard);
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draw_tile(tilenamebuffer,x,y);
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draw_sprite("select1",x,y);
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draw_spritetext("Clipboard", x-174, y+30);
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draw_spritetext("Clipboard", x-174, y+30);
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return 0;
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