mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
Stop phasers getting stuck firing at end of Mission1
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@@ -52,12 +52,8 @@ o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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o.CTheEscape: c.CTheEscape
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o.Intro: c.Intro
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o.CTheEscape: C:h.swis
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o.Intro: h.Graphics
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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o.CTheEscape: h.Sound
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o.CTheEscape: h.Graphics
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: c.CTheEscape
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.swis
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o.CTheEscape: C:h.kernel
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o.CTheEscape: C:h.kernel
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@@ -69,8 +65,6 @@ o.Sound: C:h.swis
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o.Sound: C:h.kernel
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o.Sound: C:h.kernel
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o.Sound: C:h.kernel
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o.Sound: C:h.kernel
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o.Sound: h.Sound
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o.Sound: h.Sound
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o.Intro: c.Intro
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o.Intro: h.Graphics
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o.Mission1: c.Mission1
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o.Mission1: c.Mission1
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o.Mission1: h.Graphics
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o.Mission1: h.Graphics
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o.Mission1: h.Sound
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o.Mission1: h.Sound
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@@ -57,12 +57,6 @@ o.MapEdit: C:h.kernel
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o.MapEdit: C:h.kernel
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o.MapEdit: C:h.kernel
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o.MapEdit: h.Sound
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o.MapEdit: h.Sound
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o.MapEdit: h.Graphics
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o.MapEdit: h.Graphics
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o.MapEdit: c.MapEdit
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o.MapEdit: C:h.swis
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o.MapEdit: C:h.kernel
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o.MapEdit: C:h.kernel
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o.MapEdit: h.Sound
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o.MapEdit: h.Graphics
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o.Graphics: c.Graphics
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o.Graphics: c.Graphics
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o.Graphics: C:h.swis
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o.Graphics: C:h.swis
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o.Graphics: C:h.kernel
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o.Graphics: C:h.kernel
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@@ -1031,6 +1031,10 @@ int game1_tick()
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return 2;
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return 2;
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}else if (Player.remainingdistance <= 120000)
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}else if (Player.remainingdistance <= 120000)
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{
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{
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// Stop firing phasers so they dont get stuck
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Player.firingleft = 0;
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Player.firingright = 0;
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if(Player.remainingdistance <= 80000)
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if(Player.remainingdistance <= 80000)
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{
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{
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PROFILE(game_draw_tractor());
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PROFILE(game_draw_tractor());
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