diff --git a/!TheEsc/!RunImage,ff8 b/!TheEsc/!RunImage,ff8 index bc136f2..e756628 100644 Binary files a/!TheEsc/!RunImage,ff8 and b/!TheEsc/!RunImage,ff8 differ diff --git a/!TheEsc/Makefile,fe1 b/!TheEsc/Makefile,fe1 index 349038d..23a0c83 100644 --- a/!TheEsc/Makefile,fe1 +++ b/!TheEsc/Makefile,fe1 @@ -52,12 +52,8 @@ o.Graphics: c.Graphics o.Graphics: C:h.swis o.Graphics: C:h.kernel o.Graphics: C:h.kernel -o.CTheEscape: c.CTheEscape -o.CTheEscape: C:h.swis -o.CTheEscape: C:h.kernel -o.CTheEscape: C:h.kernel -o.CTheEscape: h.Sound -o.CTheEscape: h.Graphics +o.Intro: c.Intro +o.Intro: h.Graphics o.CTheEscape: c.CTheEscape o.CTheEscape: C:h.swis o.CTheEscape: C:h.kernel @@ -69,8 +65,6 @@ o.Sound: C:h.swis o.Sound: C:h.kernel o.Sound: C:h.kernel o.Sound: h.Sound -o.Intro: c.Intro -o.Intro: h.Graphics o.Mission1: c.Mission1 o.Mission1: h.Graphics o.Mission1: h.Sound diff --git a/!TheEsc/Tools,fe1 b/!TheEsc/Tools,fe1 index b835451..0052b8d 100644 --- a/!TheEsc/Tools,fe1 +++ b/!TheEsc/Tools,fe1 @@ -57,12 +57,6 @@ o.MapEdit: C:h.kernel o.MapEdit: C:h.kernel o.MapEdit: h.Sound o.MapEdit: h.Graphics -o.MapEdit: c.MapEdit -o.MapEdit: C:h.swis -o.MapEdit: C:h.kernel -o.MapEdit: C:h.kernel -o.MapEdit: h.Sound -o.MapEdit: h.Graphics o.Graphics: c.Graphics o.Graphics: C:h.swis o.Graphics: C:h.kernel diff --git a/!TheEsc/c/Mission1 b/!TheEsc/c/Mission1 index 9524e21..4bff49f 100644 --- a/!TheEsc/c/Mission1 +++ b/!TheEsc/c/Mission1 @@ -1031,6 +1031,10 @@ int game1_tick() return 2; }else if (Player.remainingdistance <= 120000) { + // Stop firing phasers so they dont get stuck + Player.firingleft = 0; + Player.firingright = 0; + if(Player.remainingdistance <= 80000) { PROFILE(game_draw_tractor());