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Stop phasers getting stuck firing at end of Mission1
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@@ -1031,6 +1031,10 @@ int game1_tick()
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return 2;
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}else if (Player.remainingdistance <= 120000)
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{
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// Stop firing phasers so they dont get stuck
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Player.firingleft = 0;
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Player.firingright = 0;
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if(Player.remainingdistance <= 80000)
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{
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PROFILE(game_draw_tractor());
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