mirror of
https://github.com/stevenhowes/CTheEscape.git
synced 2026-05-26 15:53:29 +01:00
Show real data on the hud, decrement goal distance
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+28
-6
@@ -26,6 +26,8 @@ extern int current_element;
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enum sprite_e{player_ship, durno_ship,player_shipl,player_shipr};
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char *sprites[] = {"player_ship","durno_ship","player_shipl","player_shipr"};
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char hudbuffer[63];
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enum font_e{sys_12_8,font_max};
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enum fontcolour_e{lcars_black,lcars_violet1};
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@@ -46,6 +48,9 @@ struct Player_s {
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struct EntityLocation_s location;
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enum sprite_e sprite;
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unsigned char velocity;
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int shields;
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int integrity;
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int remainingdistance;
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};
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struct NPC_s NPCS[MAX_NPCS];
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@@ -148,6 +153,10 @@ void game_setup_player()
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Player.location.X = DISPLAY_X/2;
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Player.location.Y = PLAYER_Y_START;
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Player.sprite = player_ship;
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Player.velocity = 100;
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Player.shields = 100;
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Player.integrity = 50;
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Player.remainingdistance = 1500000;
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}
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void game_tick_stars()
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@@ -234,10 +243,17 @@ void game_draw_hud()
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font_colour(fontcolours[lcars_violet1],fontcolours[lcars_black],font[sys_12_8]);
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draw_text("Shields",230,DISPLAY_Y-62,font[sys_12_8]);
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draw_text("Integrity",230,DISPLAY_Y-92,font[sys_12_8]);
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draw_text("Velocity",230,DISPLAY_Y-122,font[sys_12_8]);
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draw_text("Distance",230,DISPLAY_Y-152,font[sys_12_8]);
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sprintf(hudbuffer,"%i",Player.shields);
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draw_text(hudbuffer,230,DISPLAY_Y-62,font[sys_12_8]);
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sprintf(hudbuffer,"%i",Player.integrity);
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draw_text(hudbuffer,230,DISPLAY_Y-92,font[sys_12_8]);
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sprintf(hudbuffer,"%i",Player.velocity);
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draw_text(hudbuffer,230,DISPLAY_Y-122,font[sys_12_8]);
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sprintf(hudbuffer,"%i",Player.remainingdistance/1000);
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draw_text(hudbuffer,230,DISPLAY_Y-152,font[sys_12_8]);
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}
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void game_setup()
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@@ -249,6 +265,11 @@ void game_setup()
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tick = clock();
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}
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void game_tick_player()
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{
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Player.remainingdistance -= Player.velocity * (tick - lasttick);
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}
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void game_tick()
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{
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lasttick = tick;
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@@ -259,10 +280,11 @@ void game_tick()
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game_tick_stars();
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game_input_tick();
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game_tick_player();
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game_draw_stars();
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game_draw_player();
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game_draw_hud();
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}
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